What are you playing?

Twice. We lost Agricola twice.

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If you have either of the two versions of Agricola, you can still find games in both! A lot more in the original release though.

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Yeah, my friends and I do still play the Playdek version. It was quality. The app icon melts my brain now, though. If anyone has seen it lately, it is no longer the Agricola ā€˜A.’ Is looks like a condensed version of the boot screen with the Playdek and Lookout logos turned 90°.

image

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Brass is still available on the App Store isn’t it?

What am I missing?

I haven’t played it but I think some here we’re experiencing constant crashing and/or multiplayer problems.

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We thought the servers were dead as we consistently couldn’t connect to set up a game for KotH previously. Just tried now and seems to be okay again (private game called SP test, password sp-1 if anyone wants to try…)

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A M A Z I N G ! !

at first try it didn’t work…again.
i had to delete my username and password and had to enter it again from scratch but then it took me in!
thanks so much @Caradog for checking this out! 🫶

Edit: Sorry, this should have been in the Actual Table thread.

I’m looking for a narrative game to play with my whole family. My son and I have played Jaws of the Lion, LotR Adventures in Middle Earth, and a little Imperial Assault. He my daughter and I have played Stiffed Fables.

I’d like something, though, that engages the whole family. My requirements are a little nebulous but I want a game where the mechanics don’t get in the way of the experience, if that makes sense; something I can run while the rest of the family plays.Stuffed Fables certainly fits that bill but I want a new experience.

I know Sleeping Gods has a higher complexity rating on BGG but I would love a reason to buy and play. If I were essentially running the game each each individual player’s turn all that complex?

Since Plaid Hat has worked for me already, I also had my eye on Forgotten Waters.

I’m open to all suggestions, though. For reference, my wife prefers less complex games but has played just about everything with me from Wingspan and TTR to Terra Mystica. My 10-year-old can handle anything and my 8-year-old prefers less complex games. If I ask her what she wants to play it’s usually Dixit, Coloretto, or Pandemic. She was the one that begged to play Stiffed Fables, though.

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Off the top of my head:

–Forbidden Island–Each player has a set role, there’s a clear goal, and you wouldn’t have to ā€œrunā€ the game. Also the treasures are in the form of miniatures. Lots of replayablity plus other games in the series.

–Legacy of Dragonholt–This is sort of like a preset D&D campaign where you don’t have to run the game as much as if you were GMing. I don’t remember the maturity level because I played with adults.

–Forest of Fate–Card based storytelling where each player has a distinct role working co-op, trying to get back home through the woods by making decisions as a group.

–Near and Far–I love this game and no one ever wants to play it with me, so I’m biased : ) Beautiful art, interesting story decisions, resource/spending mechanisms, various paths to victory. It’s not as complicated as the setup makes it look.

I don’t know your kids’ ages, obviously, so I don’t know if any of these are not right for them from that POV. You may also just want to start up a low level D&D campaign at this point. There are kids’ modules and kits out there.

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Sadly, I think the mechanics are involved enough that it might not be a great fit. I tried doing exactly this with my kids, and after one game, they never wanted to go back. I think there’s a lot of potential there, but it does seem like it’d be ideal to have involved, experienced gamers at the table for it.

Have you considered Clank Legacy? We had a great time with that. Lots of mid-game reading, but the humor landed well for my kids, who were maybe 9 and 10 at the time, while still being funny to me. The campaign is only 10ish games, then you have a custom board you can play as often as you like (though the narrative bits are done).

I playtested Artisans of Splendent Vale, and that seems like a strong contender, as well. I haven’t broken out my production copy yet, though; we were thinking that might be a good option for this summer. It’s got a gentleness to it that’s … maybe offputtingly heartwarming? My Gen X viewpoint has a little trouble with openhearted sincerity and optimism about people. But the system is brilliant, and makes it easier than any game I know to play a support role that feels distinctive and interesting, while letting other players do things that feel great to them, and everyone’s actions are simple but interconnected. It’s by Nikki Valens, who also did Dragonholt, which I’ve not played but also sounds like a good option.

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Heard good things about it and might be what you are looking for.

I haven’t played it myself, but I have it on my shelf for a while.

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I’m playing ā€œstop buying LotR M:tG packsā€¦ā€

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Let me guess, it is going badly and you do the wrong thing at the continue screen

[Insert coin to continue]

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Nailed it.

I couldn’t care less about the mechanics of the set; it is all about the theme, of course. Opening a pack and getting Legolas and Celeborn and Quickbeam and then a rare Frodo is way too addicting. And the chase cards for me are the lands that are maps of Middle-Earth. I want one of each and I want to out them in a display frame and hang them in my office.

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Ebay is kind of like a cheat code for completing your map quest:

There’s a game on iOS called Raven that claims to be based on the trick-taking game Rook, though I’ve never played the latter so I can’t compare the two. Raven is a nice app for $.99 with a clean aesthetic and smooth play. It is enjoyable with my one caveat being that it is a team-based trick-taking game and the AI sometimes makes moves that I don’t understand, but that could very well be down to me mis-understanding the optimal plays. On the game menu it does list multiplayer as being in beta, which could improve the AI situation. I’ve always been a fan of trick-taking and grew up playing more games of Spades than I can ever count, so I am excited about the trick-taking revival with unique games like The Crew and Cat in the Box. The Raven app is much more traditional in design and is a good time-waster with some interesting decisions to make when it comes to bidding.

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Such a great game!

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Void Bastards. A roguelike FPS set on a nightmarish Kafkaesque penal ship, whereby you need to constantly salvage parts, food, and fuel from wrecked spaceships, but they’re full of enemies, and also you are hampered by needless bureaucracy, because your status is that of a freeze-dried convict. Your character dies, a new one is thawed, and off you go once again, to traipse around another wreck as your O2 runs down and the hostiles get more powerful. Shades of System Shock (and Prey!) mean I am totally on board.

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I’ve made longer shots today, but not better shots.


Sniper Elite 5 is a pretty good installment. I love 4, and initially 5 annoyed me, incorporating a bunch of things that the game doesn’t need (less-lethal rounds and, er, land mines) while at the same time removing some things that have been in the series since the beginning (tripwire mines!). The game also suffers from an abrupt difficulty divergence between Authentic and anything below Authentic. On Authentic, you have no HUD, no radar, no shot guidance, no visual alerts, no nuffin. On any other difficulty level, you receive a surfeit of info (too much, quite frankly, especially in terms of aiming), and although you can edit a lot of the options, it still compels me to play on Authentic and avoid the game nullifying the entire point of playing: the sniping.

All that said, the game is, despite some level design quirks, a delight. Just completed a level which is laid out like a sniper’s wet dream to begin with, just hundreds of metres of varied terrain and guards patrolling, which slowly becomes a warren of overlapping streets as you move through it, allowing you to ambush, lay traps, stealth kill, and run and gun, if you feel like it. There are just enough realistic touches to keep me on my toes, combined with blowing testicles off at 500 metres, and the more you snipe, the better you get at it. There’s also some solid weapon customisation options, although they’ve done away with a lot of the standard realistic weaponry. My beloved Lee-Enfield is now an abomination:


I love trying to stealth missions, but they’re still enjoyable even if they descend into carnage. The variety of weapons, and the environments, are almost perfectly combined.

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