I was planning to play GRIS on iOS this past Labor Day weekend, what I ended up playing was the original Kingdom Rush.
I have not played a tower defense game in quite awhile, and got the urge to fire one up on the iPad Mini this weekend. I own three of the four Kingdom Rush games, I had enjoyed them immensely but stopped short of buying the fourth last year since the developer had seemed to be heading into IAP territory more than I was comfortable with, and I was uncertain how that would affect the level design balance.
I used to have a fair collection of tower defense games, but it seems many may not have survived the 64-bit transition. Kudos to Ironhide for updating and supporting their games, and fortunately their tower defense offerings were at the top of my list so I was doubly glad to see they are still supported. Unfortunately, as part of the update process it seems cash shops have infiltrated all of the series, to include the original Kingdom Rush.
Philosophically speaking, after having seen Nintendo’s attempt with Super Mario Run to release a premium game on mobile (although I wish an auto-runner wasn’t the type chosen to sample the premium market), and then how much more lucrative IAP turned out to be for them from their mobile audience, I’m less critical than I used to be on developers making money on mobile outside of premium games … the Switch audience seems to be more willing to support premium gaming, so if IAP is what what some studios need in order to keep releasing quality iOS games then I’ve become a bit less critical, altho still disappointed that’s so much of what iOS gaming is these days.
Specifically, perhaps Ironhide deserves the benefit of the doubt, that they won’t release “broken” levels and then steer folks to the cash shop for boosters to progress? Plus, they do have multiple difficulty levels available to select at each stage, and the Casual difficulty does indeed seem easy enough that one can tinker with different towers and not feel that an optimum tower arrangement, or a trip to the cash shop, is required for success.
Anyway, I finished the original Kingdom Rush campaign, moved on to Kingdom Rush Frontiers’ campaign, and will then do Kingdom Rush Origins. If still in the mood for more and still feeling kindly towards Ironhide and their level design, I do believe I’ll now go ahead and pick up last year’s Kingdom Rush Vengeance … a large part of the criticism seemed to revolve around additional optional towers being in IAP, folks complaining about their $5 purchase not unlocking all the content available, rather than a pay wall of difficulty.
It’s not like Ironhide has implemented timers, grinding for in-game currency, or paying to unlock loot boxes as far as I know.
I don’t play tower defense and match-3 games using consumables, anyway, so if the levels are not “broken” then a consumable cash shop should not affect me. I don’t mind paying developers for additional levels, expansions, optional heroes and towers, I often wish developers had the resources to release additional content. It must be working for Ironhide, I see that Kingdom Rush Vengeance had the Subaquatic Menace update in February, and the Frozen Nightmare update this past May.
Have others here played Kingdom Rush Vengeance? What did you think?