The Intirgue that you expose your agendas and can’t be attacked was HUUUUUGE. I’ve never had that one before and I want it every game from now on. @kennfusion and @SpiceTheCat we’re at each other’s throats after that, effectively killing their chances.
Congrats. Nice game, and generally closer than I expected all round. I accept that antagonising @kennfusion by dropping two mandatories on him in one go may not have been wise. And yes, being immune to attack in exchange for giving away your agenda seems like a very good deal.
I was able to hinder Jules with two Mandatory Quests at the end and also complete a quest from the tableau on my last turn. Before that the game felt close with both ian & Jules lurking danger. Good game!
To repeat the game setup from higher up in the thread:
The first listed player per table is supposed to invite the other two. This is a base-set + Undermountain expansion only tourney, no extra Worker-option (Long Game) or Skullport expansion enabled. Please set the timer to 21 days. But try to make at least 2 moves (1 if not otherwise possible) a day.
Apologies for the long radio silence. I had to go to the hospital again for several days and was strictly (en)forced to rest my eyes.
Not being much of a fan of audiobooks hurts much when your eyes fell like they are wrapped in sandpaper and everything hurts (blinking, eye movement, etc).
Boredom is truly a bane of first worlders…
If anyone was waiting for a official ruling on my part about above set-up for round 2:
I used to have a 2 hour commute twice a day for work and learned to love audio books. Try Podcasts? I listen to them mostly these days on my subway commute. Some of my favorites are: Planet Money, Flash Forward, Radio Lab, This American Life, Invisibilia, Season 1 of Serial and S-Town.
I can take the beating, thats all part of the game. The real kick in the nuts was you playing open lord the turn I got the library out, so I couldnt return the favour.
Early game hardco unloaded on snotty and I couldn’t figure out why, only that I should keep my head down and build for future.
That said, I finally had some cards to hit hardco and he played that open lord card! Frustrating!
I managed to build a recurring engine; extra black with gold, extra gold with black, 2 black when getting a skullduggery quest.
That said, hardco was sitting pretty out in front. Until he picked up a quest in the middle of turn 8. Little was he to know that the “return three meeples” was going to be flipped up, which I pounced on with a big stockpile.
After that I played a ridiculous series of turns, flopping a 40 point quest, a 10 point quest, blowing up my crappy building to place the “get 10vp, put three cubes on board” which had 8 vp on it, and then I used it for another 10 vp.
Anyways, great game and I wish I could play at the table with with you guys, you know your shit.
I think even without Defend the Yawning Portal, you’d still have won, but obviously it would have been a lot closer!
No regrets about picking on @Snotty128 at the beginning… Study at the Librarium has lead to many a blowout for me, and if he got it online sooner, he might have been the one with Open Lord. I think the low number of buildings, especially the lack of buildings to play Intrigue cards definitely hurt snotty128 and myself, but your combo of Rogue/money plot quests made it tough to keep up with your resource generation. Well played!
Table B is complete.
'Twas Study in the Lubrarium that helped me move forward. Though I thought Rob and Mike’s teaming up towards the end had me beat.
The undermountain quests flipped just frequently enough to supply my bonus points
Fun game!
A very good, very close game. I benefitted greatly from the quest that gave me 2 black pieces every time I drew a skullduggery quest, as well as the one that gave me 2 points every time I played an intrigue card.