I’ve been messing about with it a little bit. I think Michael Brough is something of a genius when it comes to designing games based off simple rule sets with incredible depth to them. However he reminds me a bit of the bands that I used to listen to in my younger days who intentionally made their work inaccessible to the commercial masses.
I mean, having everything in Portuguese is pretty extreme - you can sort of figure out from the icons what the random wands do, but not enough for total precision. I’ve resorted to typing everything into Google translate which isn’t particularly fun.
It was the same thing with Imbroglio. The game was deep and really fun but eventually the long run up to the end game killed it for me.
Maybe I’m convincing myself that all this is totally fine. There’s definitely room for some Radiohead in amongst all the U2.