I didn’t want to start a new thread over this, as it is a journalistic question no doubt. But kindly feel free to redirect me to another thread if you feel my topic misplaced.
I was just asking myself, if anyone wrote down the early development history of digital implementations of boardgames, especially after the touchscreen boom (I guess around 2010?)
I mean, it seems intuitive now, to just flip your card on the screen to put it from your virtual hand to the table, but how was it in 2010? I must have been quite challenging for the developers of those games to come up with the ideas at first place, right? Or did we have games on PC/Amiga? PS etc that did it before that? I really can’t remember…
I remember how I first discovered Ticket to Ride (and loved it) on my first iPad back in those days, and how I quickly expanded to Carcassonne, Ascension, Tigris, Through the Desert… and many others thereafter. It also seems to me, that those “pioneers“ must have burned a lot of brain juice to implement those games on touchscreens and establish the necessary infrastructure for online gaming. A effort that I believe unfortunately never paid out for them financially, as the customer base was fairly small back then.
I was always aware of that, but getting back to playing Ascension, Le Havre, and other “oldies” the past weeks made me realize how amazing those implementations are still today and what an achievement they must have been back in those days. For me, personally, the implementation of many of those games is superior to many games I see come out today.
I hope one of you guys at SP finds the time someday to write down this part of gaming history, make some interviews with the people behind Playdek, Codito, Coding Monkeys, etc… let them tell about how they came to developing those games, how they approached board game publishers, what difficulties they faced, where they took their inspiration for the UI etc. Maybe even a podcast? That would be cool… but it’s late here and I am getting carried away…