While it could be difficult, especially with regard to combat, there’s no reason asynchronous couldn’t be done. The problem with FoD is that is can be a lengthy game. I will NEVER sit down to play a whole synchronous game online so multiplayer might as well be nonexistent. Very much like with Talisman, too. Fortunately I own the tabletop game so I won’t feel compelled to buy this to learn the game.
It would be a very long async game if all the players wanted to talk out their moves before actually doing them.
But yeah, mechanically there’s no reason it couldn’t be async (though combat would be really slow).
Also, if Dracula has an interrupt card, pausing the game to let him decide whether or not to use it would give away the fact that he has one.
They could maybe get around that, though.
No players to discuss in this, though, because it is only set up to be 1v1.
And there is always my opinion that if Galaxy Tricker can do it, anything can do it.
There will be. The update I linked to said they are fairly close to having 5-person multiplayer.
That’s not really an accurate assessment. Galaxy Trucker made each player draw separately from the tile pile to get around the async issue, but the interaction that was sacrificed wasn’t too critical to the gameplay. The rest of that game is very linear.
Other games aren’t as forgiving in this area. You would never be able to get Magic the Gathering to work right in async if you tried to come up with some alternate plan for the interactive nature of the game. It’s bad enough that the current MtG Arena client gives away when your opponent has a counterspell in hand just by how the play sequence pauses in a synchronous game.
Oh, I say it slightly tongue in cheek just to say that CGE actually developed a way to make a real-time tile grabber a turn-based game. Ingenuity is great!
Looks like we have a new game out, Oceans! I love Evolution and playing with my kids. Hopefully this app is good too
Haven’t heard of this one… is it just a reskinned Evolution? Or does it introduce something new?
Unacceptable…will change
Similar style, totally different game is my understanding.
It looks like the only multiplayer option is pass and play? I’ll give the game a go this week and see if it can stick around as a good solo challenge or not.
Ok…there should be unlimited time to make edits now.
There are a ton of game sales popping up. I’d like to highlight that Dragon Castle is on sale, which I think I view as the best of the “take a tile and add it to your board” genre.
Edit: It is $.99
I was considering putting this in the Gaming with Kids thread, but the concept alone is at least interesting enough for a wider audience.
There is a digital CCG available now in the App Store called Cue. Apparently, the idea is that you can battle anything against anything - like Buzz Aldrin agains a grizzly bear or a humpback whale against the moon.
From what I’ve read, the developer was impressed with his child’s knowledge of Pokémon buy wished that knowledge applied to real things. To that end, the game is packed with trivia about everything on the cards.
As a game, I have no idea at all if it is any good. I’ll probably put it on my kids’ iPads and look at it a bit. Often games designed as education tools are lacking in the actual gameplay department. But I’m willing to look at it at least.
If anyone ever had any impressions, please share them.
Well no biggie but A Game of Thrones The Board Game is available for beta testing on iOS on the Asmodee beta website.
Asmodee are really pumping them out this year.
It will be fun when all players need to be online to set up a game, no player names are visible, nobody can see the end game scoring, etc…
Asmodee has taken some of the hottest games of the last couple years and given them their half-assed and never-fixed multiplayer; as mode has released completely broken games like Takenoko that haven’t been patched a single time; Asmodee has let old games stagnate. Seeing their name attached is a giant kick in the nethers at this point.
And like a masochist, or a moron, I’ll probably buy it in the hopes that I will have another great multiplayer game the likes of which Dire Wolf and Digidiced bring me.
Thanks @Shadowfax, I’ll check it out. Would be up for a game if enough people were interested too. It plays 6, but 5 plus a vassal would probably be ok too
Edit: Forgot to mention, it’s got a 7d clock on it, with a minimum of an hour. I assume that’s a chess clock type async then, but I’m not sure
I can’t disagree, though they have actually fixed Terraforming Mars so a lot of what you mention is no longer an issue (not that it should have been to begin with).
I will be getting a review code for the Prelude expansion so will be doing a post about that. Hopefully it’s relatively bug-free.
As far as A Game of Thrones goes, I can’t really see that game working as async multiplayer considering the amount of negotiation involved.
But I’d be happy to be proven wrong.
I used to play a lot of diplomacy online, which is another game with a lot of negotiation. To save time I’d often play the gunboat diplomacy variant, which was diplomacy without the…well, diplomacy I guess. No one was allowed to message each other. I wonder if that would work with game of thrones.
How long do the games last. I still can’t wrap my head around getting my friends all on at the same time to play an hour+ game on our devices.