Good to hear about the cloud saves. That is starting to become a deal-breaker for me in games with any kind of progression.
I hope thereāll be UI fixes as well, namely increased sizing and smoother card selection, but the pessimist in me says that could comprise major changes in the form of rework and could well have been something they were struggling to do all this while without much success. Still, hope thereās a fix.
Anyway. iCloud and background app support is basically the next best stuff.
Agree 100% with the pessimism. It seems almost like they took the Switch or PC UI, scaled it to fit phones, and called it good enough. (I know itās not that simple.)
Youād think (says the guy whoās only programmed text-based applications) they could at least increase the font sizes on the menu itemsāitās hard enough to start a new game on my phone. Resizing the icons to make them easier to selectāespecially the potionsāwould require more of an overhaul, Iām sure.
Itās mostly just good to hear theyāre working on improving the port. I havenāt played much on the iPad because I love the portability on my phone and hope iCloud sync allows me to just bring my progress to iPad.
StS newbie here. Early impressions are that itās workable on the phone, but definitely not optimized. I generally like the genre, so iām pre-disposed to liking it, so it was worth $10 (to me).
As far as it compares to others in the genre, I would say itās just below Dream Quest. It seems Dream Quest had a better balance between adding cards and deleting cards from the deck. The upgrades after going to a new level helped plan the build a little more. I also liked being able to revisit a store if I found more money to get the card later. I also shared @Hardcoās balance of the attack, prayer, action, and spell cards. It allowed you customize the action economy depending on the build you wanted. The tradeoff being certain enemies could be impossible for your build.
I bounced off Void Tyrant. Applying blackjack as a gameplay method was novel, but reduced the strategic choices more than I liked. I didnāt really want to have to count cards to get a leg up.
Solitarica is also good, but I found a rogue build I liked so much that made playing the other classes not as fun. StS is probably above it.
I think one of the things that I liked about Vlod Tyrant was that, much like a dice-based game, there were tools to mitigate - but not eliminate - the luck. This may have lessened the strategy a bit, but it also reminded me of a good old dice chucker.
According to Kotaku, Asmodee and Dire Wolf are brining the Game of Thrones board game to Steam later this year. No news whether there will be a mobile version as well or whether online will be even remotely functionalā¦
Small World 2 Universal update just dropped on to the App Store from Beta.
Anyone want to place bets on whether or not theyāve fixed the way multiplayer works?
On the plus side, it looks like the app was renamed back to Small World, which really makes more sense.
The Steam versionās update is borked. After updating and upon launch, the game couldnāt find the executable. I had to uninstall and reinstall (since verifying the game files had no effect), after which a Steam window appears upon launching asking me if I want to āPlay old version 2.5ā or āPlay Small Worldā.
Par for the course.
It looks like Football Highlights 2052 came out a couple of weeks ago. Presentation looks similar to Baseball Highlights, which is to say functional but not great looking. No multiplayer.
I did a review of that one as well. Itās pretty good for a solo app
Pocketgamer is reporting that Scythe has launched for iOS in Canada and the UK. Iām hoping it is a slow rollout rather than a soft launch, but any news is good news!
Yep, available for this Canadian. $11.99 (which I think is $8.99 US).
Not sure about getting it, though.
Why not? Just not a fan of the game?
Iāve been looking for that epic game to help break up the long bouts of TTA for me and some friends, and after the complete failure of Terraforming Mars to deliver on the multiplayer from, Scythe is just what I need, personally. Unless you know something I donāt. I like the tabletop game.
I tried the demo (or something, I never did buy it) on Steam and the game just didnāt make sense to me.
Itās not the app, necessarily. Itās the game. Maybe it might grow on me? I donāt know.
I am fine with the game ā¦ I own a copy and enjoy playing it. Whilst I cannot agree that TfM was a complete failure as regards multiplayer after playing so many games of it async I take your point and it gives me pause before buying the Scythe app.
TfM async worked for me because I found groups willing to notify each other (and be amusing with it) outside the game. Will I find the same for Scythe? Not that we know the Scythe async is poor ā¦ different original developers behind the Asmodee Digital front ā¦ but the concern is there. The async multiplayer was no use to me at the start of the Scythe beta and I never checked back to see if it had changed.
All in all it smacks of āI will if you already haveā ā¦
Tim Fowers has created an online version of his game Fugitive and made it free via his site:
https://www.fowers.net/games/fugitive/
A login is required, unfortunately, but thatās because it is async, with email notifications.
Is anyone playing Desperados III that would like to share their impressions? And what better time for that mobile Commandos port to be releasedā¦
Iāve played the first couple of missions of Desperados III. So far, itās very much āmore of Blades of the Shogun, with a different (and well-realised) setting, slightly improved UI, and switched-up character abilitiesā; which is absolutely fine by me, since I loved BotS. Iāll be interested to see what they do later in the game to distinguish it further, and whether thereās any great innovation in level design.