Nice! Guild Wars has prompted me to tinker around with new teams, and, as I mentioned above, I had a lot of unused keys laying around that I opened chests with to support fielding new teams.
Some of this was prompted in part by a Bone Dragon defense team that I needed to fight, in the past I would just decline to fight teams that were not a good fit for my offense and move on, but now that's not an option. So last night I had to fix up a team to take down the Bone Dragon, and also used the opportunity to leverage the red bonus: Hellcat, Alchemist, Goblin Rocket, Goblin Rocket, which had the additional benefit of leveraging his Jarl Firemantle potentially creating red & yellow gems.
In addition, in the past I wasn't all that concerned about Defense, but now I'm more motivated to try to keep our opponent from reaching that last top point fight that is a big points payoff ... that is, if our opponents come from that day's Guild War's enemy guild, which is my current understanding. The patch notes lead me to believe this is the case, but if somebody has a clearer understanding, please let me know.
My previous Defense that I posted above was influenced, naturally, by the troops that I had available at the time, and has been pretty static (however it has improved over time with more traits and now a Mythic level Goblin). But, in addition, they've now changed the Marsh Raptor in this month's 3.0 Guild Wars patch, making a tanky blue in the first slot even more important, IMHO:
Damage, now gains x4 boost from Blue Allies (to synergize with Water Link)
Change bonus on enemy kill from Attack + Magic buff to Create X Blue Gems if the enemy dies.
So, with all the chests that I've opened I was able to consider and fully trait other options, the bottom line being that I've swapped out the Crimson Bat with the popular (on defense, anyway, not for those who have to face him) Emperor Khorvash!
So, now appearing on stage for the defense, for Team Falkenstein: Emperor Khorvash, Goblin Shaman, Goblin, Marsh Raptor!
Especially with the recent 3.0 nerf to Bone Dragon, my take on unpopular defensive teams to face often include Emperor Khorvash, Queen Mab and Famine, so I'm giving those a closer look, apologies to future attackers who may be frustrated, but all's fair in love and Guild Wars.