yes. it’s a lottery. you get it or not.
and revealing the Chaos Orb is the next lottery step.
Orb of Growth (one free level up. senseless crap) and Orb of Seals (150 or so guild seals) are the fumbles.
Orb of Magic (one free trait) and Orb of Ascension (one free ascension) are the winners.
i got an Orb of Ascension in Boss Raid reward and ascended the Dwarven King Highforge to mythic level for free. awesome! i would have needed 5 more legendary kings otherwise.
and i got an Orb of Growth in the Vault. doh. ridiculous.
Boss Raid: my enthusiasm grew with experiencing many close and dramatic battles. i had been very skeptical before.
with “one-shot kill feels cheap” you mean the boss’ ability?
it’s an exciting race. kill the boss before he can use it. he is slow.
later it’s better to allow him one kill and to fight his minions first.
no feeling of repetitiveness came up for me as i had to change my troops and tactics multiple times.
at first i went with Spearmaster/Diviner/Spellblade/Penglong.
then changed to Deathknight with Hooksword/Penglong/Diviner.
later to Archer with Mang/Mao/Diviner/Spellblade.
think i will take Spellblade out and try Pandaska Guard in the upcoming battles.
changes of battle tactics too. for a long time: kill the boss asap with a two-shot-combo (Mang+Mao).
but since the minions became extremely strong and since two shots were no longer enough to kill the boss i had to adapt.
now it’s: destroy boss’ armor to raise hero’s attack, but then concentrate on the minions.
allow the boss one kill. team can take it and win nonetheless.
battles are exciting and not always the same.
hero classes: i had leveled and traited most old hero classes since the early days. most of the new classes not. and many classes aren’t worth it anyway.
to search for potential and trying to trait those hero classes is fun.
btw txtaz just said in guild chat that the Archer/Mang setup works for him too and that the battles are fun again now.