Ganymede and Phobos and lots of Jovian cards are usually expensive, but theyâre supposed to be funded mostly by titanium, I feel. If youâve got decent titanium production those cards can usually be encheapenized and used surprisingly early, otherwise theyâre outside bets. If youâre Phobolog, for instance, Iâd take those cards as a matter of course.
Always do cost/benefit for every card you think of buying. How much does it cost to play, what sort of return will you see over the remaining generations in the game? This automatically gets rid of quite a few cards.
In terms of corps:
UNMI is the best example of sprinting to the finish. Do terraforming, always save credits for your corp TR bump, forget about engine building unless itâs super efficient. You can end up winning the game with a score of about 45-50 while everyone else is still building their engines.
Inventrix is very much a gamble. The bonus early card draw is good but thereâs no guarantee the resulting cards will be. Make use of your corp effect and get cards out as early as you can, before anyone else can play similar cards. Science tag though!
Phobolog is all about titanium and space cards. I feel theyâre high risk and high reward. Save your titanium for cards that will get you more titanium or at least more resource production.
Mining Guild. Prioritise tile placement (via cheap cards is best), ramp up your steel production, use steel whenever you can to pay for cards, save money for other cards.
Interplanetary Cinematics. Spam events, use your steel to increase your production.
Tharsis Republic. Just shit cities everywhere, steal VP from opponentsâ greeneries and deny them placements, take any cheap cities and city bonuses you can.
Credicor. Donât get suckered in to only playing 20+ value cards. Use the discount to make expensive cards more affordable, but donât prioritise them inordinately. Use the discount to afford cheaper cards between expensive cards. Donât limp from big card to big card.
Thorgate. You actually have a solid leg up, donât sacrifice your energy production, and donât shy away from using the standard project power plant. Energy can be super valuable. Excess isnât wasted, itâs just slow.
Helion. Do not become addicted to heat. Donât over-invest in it. Make sure you get the bonuses from bumping the heat (you should have more heat production than anyone, and so should be able to dictate when). Thermalist should be a dead cert. Feel free to use heat as credits. Donât store up loads of heat in the mid-game.
Ecoline. Do everything in your power to up your plant production. If you have 7 plants, create a greenery ASAP. Plants left on your board will be killed. Then prioritise cities and prevent, as much as possible, people stealing VP from your greeneries.
Vitor. Focus on VP cards, cheaper the better, and the award is a total gamble, but try to determine based on your starting cards.
Valley Trust. Hope for a synergistic set of preludes, play science tags. Feel free to get a big pot of money/resources with your preludes and be as versatile as possible. I like lots of credits, versatility over efficiency in the early game.
Robinson Industries. Always have the credits spare to bump your production, always bump your most important production first, bear in mind 4 for a plant bump is a steal. Feel free to play cards that sacrifice important production for gains knowing you can then bump that production again, instead of bumping something less useful.
Point Luna. Bonus card draw, quite a powerful corp. You should be able to find enough cheap Earth tags to make up for any gaps in your engine.
Cheung Shing Mars. Do all the building, get builder even over Mining Guild.