Battle of Polytopia going multiplayer

Hello Simba, when i enter your code i get an “error: unknown” message.

I’m starting to get the invisible unit bug in our game. Only had it on large maps so far. The end turn button turns blue when all your units have moved, if it’s not blue yet then tap and hold it and it will take you to the next unit that needs orders, even if that unit is invisible.

1 Like

:scream:
invisible only for you, the owner?
or a stealth fighter superhero unit?

It’s a bit of both. Your units will randomly hide from you, but also enemy units can hide too. If you tap on the square they are in they reveal themselves.

Certainly a bug, and a mildly annoying one too.

I can use all the help I can get, considering your army of giants…

Here’s a screenshot of my interior. I got a lot of really good tips from my tribe leader with screenshots of how he beat me. I suspect its all about the economy. It’s a system that works on perfection mode where I’ve got 65k with it, and my leader got 120k today.

It’s chopped off my income which is currently 90* a turn. Customs houses are insane

Tribe leader? And yeah, I can’t compete with that - I’m around 20 a turn right now, even less now that you’ve conquered half the cities!

When I joined the polytopia discord one of the mods asked me what my favourite tribe was, so I told them and they joined me up with the hoodrick tribe. You can do it yourself for your own favourite tribe, or ask one of the mods to do it. You get a private tribe chat room, and I was lucky enough the leader of that tribe was really helpful. He hangs around the advice channel which is full of helpful people too

I was a little concerned that this might solve the ‘puzzle’ of polytopia for me, but it really looks like there are a number of strong strategies.

i wondered why i did not get a notification for a Polytopia game for several days. and what did i see?

! time up
! time up
! time up
! time up
! time up
! time up

for all opponents in all my 6 games :flushed:

why?

I have yet to play multiplayer, but this thread is a bit disheartening as I see so many time outs. Is this all user error or is this game struggling to run games online?

not that i know.

it’s just that players are not taking their turns. and i really wonder why.
very fast turns in early phase.

so has Civilization VI done it right when the devs set aside an option for mobile multiplayer?
not enough interest in CIV or CIV-like multiplayer on mobile?

I’ve timed out of a few games, and the reason is simple: no app badge. Getting a notification is nice, but if I don’t play my turn right away, I forget about that notification. I’d say at least 90% of my notifications appear when I’m in the middle of something else.

So that’s technically “user error” on my part, but the devs could make my life a lot easier by adding badges.

2 Likes

when no time for an instant turn i just let the notifications sit on the list for coming back later.
every now and then i take a look at the list of notifications anyway.

of course notifications AND functioning badges would be nice and perfect.
but many games can’t handle badges. misleading wrong badges are even worse than no badges.

i must say the ‘invisible unit bug’ is really nasty.
esp when it comes down to opponents’ units.

i assume the dev knows about it?
let’s hope for a fix.

1 Like

That’s why I dropped out of both remaining games - I couldn’t tell where anything was.

I have to admit to not liking the multiplayer aspect of this one whatsoever. The missing unit bug is irritating, but I don’t think that’s it… maybe it’s that games take too long? It’s a simple game and sometimes it’s forever between turns… but that’s not completely it either. I can’t really put my finger on it, but I don’t love this as mp.

1 Like

The masses of players on a map games that people set up are very slow. I think it’s a hangover from single player where you can grind through a game like that at your own speed.

I’ve played a number of games with the ‘correct’ amount of players on small and medium and they go fairly fast. The experience is closer to a 4x game, rather than the over crowded maps being all combat, all the time.

I do think the game is balanced better for single player than multiplayer though. A 2 player game with both players having similar strategies will often be decided by the strength of their spawn. That’s not such a problem in single player, but when you make first contact in multiplayer and they have an edge on you it’s pretty much game over already. It’s a shame.

one of the games has just ended.
i think it was “Mysterious Mountains”.

i started on the small island in the right down corner and thought i had no chance.
the athros bot had a strong lead when i clashed into it. it was a tough long fight to turn the tide.

in the last two still running games it’s all about invisible units by now.

it’s a mess. i nearly missed a ship with a giant onboard right on course to my capital.
most turn time goes to tapping around to find invisible enemy units.
easier to find my own hidden units but when i find one, another disappears.
i will not play MP again before that bug has been fixed.

I’ve forgotten about my own units sometimes because they’ve disappeared, and mistakenly attacked a city in one of my games because the defender was invisible. I wouldn’t have attacked had I known; merely thought I was moving in… fully agreed.