The continentals awoke to an untenable board. Luckily, they were able to play an event card which recruited 8 Natives. Although they bravely fell in battle, they assisted in the reclamation of South Carolina and Rhode Island.
I do have to apologize, somewhat, as the battle in RI should have gone another way - the dice got “stuck” on their sides for upwards of a minute, with the results just spinning and spinning. The games solution was to reroll them, resulting in more hits for me on the second roll than on the first. Not that it’s surprising, but shows a surprising issue with the Hexwar programming. A game this dependent on dice shouldn’t allow rolls to hang like that. Nonetheless, we’re playing friendly games, but this does make me wonder about using this as a tournament game.
The patriot militia got a go afterwards and attacked into southeastern NY. Another bug popped up, in that the Betsy Ross event failed to occur. It should have replaced fled militia with continental Army immediately. The battle resolved in my favor, but no Army appeared to replace the two fled militia units.
The score stands at 6-6 with a truce card played on both sides. The forces of freedom are ensconced in the south and making inroads in the north, praying that a British man o’ war doesn’t make a sudden appearance.