This weekend was an actual rare occurrence; I made a tiny little minuscule dent in my Mons Backloggus and finished my third, fourth, and fifth Switch game.
Usually, due to my rather broad preferences (long-as-heck jRPGs and Open World games), it takes me a long time to finish games. Also, I replay a LOT of games as well (Hello Mass Effect trilogy, Yakuza, Uncharted, Assassin Creed and Borderland games - donāt think I didnāt see you there). Since I have a very bad case of non-existing self-restraint by the time I finish one game I piled at least 3 other games on top of my Backlog. Also I donāt play very efficiently (time-wise) see my 130-hour-ish playthroughs of Octopath Traveller without even going for the post-game stuff.
Nevertheless, I had a craving for some shorter āadventure-ishā games with feely feels and played
(also all 3 available on iOS and android with paid DLC for the different story chapters) I cannot vouch for the quality of them, the first two games were released mobile first and ported later, the last game had a console/pc focus first.
And what can I say I had a blast. And I donāt know why but every time about 80-90% through each game I might have forgotten to close the windows in my apartment, I always got something in my eyes and it wouldnāt stop until well after the credits rolledā¦in other words, these games are massive tearjerkers (seriously you have been warned). It shows that they were all made by a very small indie team, but they got considerably bigger in the scope of content, presentation, and quality over time. They all play in the same shared universe but at very different timelines and places in the galaxy so feel free to skip the first (second) game if they are not to your liking. These games focus heavily on world-building, character growth and interaction as well as narrative. If you play games mostly for the gameplay they may not be for you.
Also, I say it only once - if you donāt play the games with your headphones on at all times I will send the nearest Prinny assassination squad to you at my earliest convenience. Seriously the music and sound-design in all three games is top-notch and (especially in Echos of Starsong) an integral part of the mechanics and story.
OPUS: The Day We Found Earth
While the first game is by far the shortest and most basic game of the three it is also the most unique. It mixes a tiny bit of traditional 2D point-and-click adventure with visual novel elements and lots and LOTS of scanning star systems on a map of the universe(!). Basically, humanity in the far far FAR future has forgotten its roots and is desperately searching for the earth via a space telescope. A rather common sci-fi-trope but still nevertheless told very emotional. It may be a bit dry for some but it establishes all the groundwork SIGONO INC. uses in its later games, a strong sound- and art-design, and a heavy focus on narrative elements and mysteries.
It can be played in a one-afternoon setting (4-6 hours).
OPUS: Rocket of Whispers
This game is a strong leap forward in production values, it shows that the team grew more confident in its assets and strengths. This game is more traditional in that it is more like traditional point-and-click adventures, nevertheless, it mixes in a rather unique top-down āsurvivalā exploration mechanic between the story elements.
It features 2 people living to through the end of their world after the apocalypse happened. A rather edgy crouchy rocket engineer and a strong-willed young witch trying to build a rocket for a traditional space burial of souls, which is traditional for the beliefs of the inhabitants of the planets in this universe. Needless to say that not everything is what it seems to be and problems are aplenty.
I really like the art style and the sound design in this game.
Can be completed over the weekend in 2 maybe 3 sittings (6-8 hours).
OPUS: Echo of Starsong
The most ambitious and biggest project yet from SIGNO INC. It is a sidescrolling space-exploration Ship-management Point-and-Click Visual Novelā¦Adventureā¦yeah doesnāt make much sense? Watch the trailer from above, you get it then.
It features beautiful-looking art. You explore about a hundred locations in-game, and while many of them are only a basic āasteroidā or āspace stationā wallpaper background they are very distinct and beautiful to look at. Even if you only stay 1-2 minutes at some locations with a tiny bit of exposition sprinkled in it never got old for me.
The game features a band of young adult misfits thrown together in a fight for survival, relevancy, and recognition exploring the Thousand Peaks star system after a recent war has thrown the numerous factions into disarray. Witches return in this game and the overall focus of the story and mysterium that slowly unfolds is about spiritualism, the souls of man (oh and politics and racial discrimination (witch hunts) ahem). The three main protagonists are starting as rather clear-cut archetypes (the guilt-driven exile and explorer, the determinated witch and captain, and finally the very tsundererererere tsundere ahem ship mechanic.
The game features a rather unique premise; many of the explorable locations are asteroids filled with a rare psycho-resonant substance called lumen, which can be detected through a witch singing through a ship-installed megaphone/receiver which detects the āstarsongsā of the resonating lumen resource in the asteroids. Needless to say that the lumen must flow! and therefore conflict and strife is aplenty.
I have to say this game is by far the most emotional game I have played in the last decade or so, and I still think back on it many times, something I donāt do often after finishing good (even great) games. Be warned tough. It is very solemn and sad at times, so happy-go-lucky seekers [handwave] these are not the droids you are looking for. So - itās perfect for a gloomy rainy September/October day!
This game can be completed in under 8 hours, but since I explored everywhere I could it took me nearly double the time, nevertheless well spent time IMHO.
People always lament that the usual suspects (AA and AAA developers and publishers) only barf out safe and vetted visual spectacles and sequel after sequel after sequel. These three games by a tiny indie-development studio prove to me yet again that bigger isnāt always better, and going out on a limb and going for an āobscureā indie game now and then can be truly worth your time and money.
Now let me get back to my shopping listā¦for some reason I need more handkerchiefs/tissues than usualā¦