Battle Brothers: What If Grim Attrition Was A Game? In charge of a mercenary company, you have to recruit, equip, and direct a rag-tag bunch of idiots against golbins, orcs, direwolves, and other humans, in a series of battles as you freely roam the land and take any jobs you want, in order to pay the bills. The best thing about this game is that the payment for a job, and it’s difficulty, are only tenuously linked. 900 gold to deliver a parcel? Okay. 350 crowns to stop graverobbers, only it turns out to be an undead army? Fuck.
Said battles are unforgiving. Injuries are common, and permanent disabilities can result. Good armour can help, but it’s expensive, and death is cheap and commonplace. Morale is an important part of the battle, and having men who can stand their ground is just as important as having men who can fight. Hiring new men is a gamble, and each background has buffs and debuffs associated with it.
My current company sergeant, Rambert, is a case in point. As a witch hunter, he’s an excellent shot with a crossbow. Unfortunately he’s also an incredible coward, and at the first sign of things going wrong, he flees at speed. Kunold the Gelding is a fantastic pikeman, but fears the undead, and is missing an ear after a close encounter with a goblin’s knife. Bernfried is a rock-solid front-line soldier, partially because he now has brain damage and doesn’t perceive how badly battles are going.
Picking and choosing weapons and armour, as well as provisions, means there’s logistics to juggle, which informs battlefield performance. If they’re not well-fed and haven’t had the occasional beer, they’re not going to be happy to start with. Alongside that, the battles are affected by fatigue, with armour weight influencing the base stat, and then every action building up fatigue until the character has to take a break to get his breath back. The size of your company also obviously means your wage bill and costs are higher, meaning you can’t afford to skip a lot of jobs because your company size compels you to take them. The battle scenarios need more variety, but it has a compelling logistics-battle-explore trifecta.