Goddamn it, Hawking, what sort of scientist needs drugs anyway.
So Sigma Theory is keeping me entertained. A game about the technorapture, and your attempt as the director of an intelligence agency to stay ahead of it. To do so, you spy, steal, bribe, recruit, seduce, and abduct people using a range of agents of varying capabilities. Although the gameplay is fairly basic, it has enough depth and obfuscation to keep me interested, with a range of nations and organisations arrayed to take advantage of developing technologies, lining up to reward you for handing over some science, censure you for an agent shooting their way out of their country, or blackmail you into doing their bidding. On top of this, you get to people manage people who donāt really like people, and everything takes too much time. The exfiltration sections are a little laborious, and if you go in poorly prepared it can give you some real āDo I run through this clown college, or steal this bus full of nuns?ā stinkers in terms of decisions, but it also allows you to arrange ghostlike extractions, violent hell rides, and skin-of-your-teeth escapes. The game is essentially 95% text, but I love it.
Playing Heroes of the Multiverse (iOS) for the first time. Iām positively surprised by how much Iām enjoying it. It was quite a hit when it came out but I just came now to try it out.
One Deck Dungeon was the first game I tried and enjoyed from Handelabra. I also own Aeonās End, but I only played it twice so far. It hasnāt received much attention around here; so Iām curious to know your thoughts about it. From my first impression it seems a nice deck builder.
Sentinels, you mean? Or else Iām thinking of a different game.
My thought is that I should love the game. I mean LOVE the game. I love card games and the idea of each hero having their own unique deck to play against a multitude of villains in co-op is, on paper, a dream. My practice, though, there are some problems for me. First, the game gets way too fiddly way too quickly. The app helps with this, but the tabletop game is more upkeep than gameplay. My biggest problem is how hard the game beats you down before you even get a chance to play. Perhaps it makes sense thematically. But as far as games go, I like when the difficulty ramps up. To me, Sentinels is like if they added a rule to Pandemoc where after seeding the map you deliberately cause three outbreaks and discard your hand, then start playing. I try to like it and do go back sometimes, but it has yet to make me anything but frustrated.
I had 4 or 5 runs so far and I did not share your frustration. I must restrict though, I only choose the least complex heroes, the easiest Villains and environments. It was still entertaining and challenging enough. Did you immediately tried harder scenarios?
No. I originally had just the base set and learned to beat up on Baron Blood fairly easily. Playing a basic team like Legacy, Haka, Ra, etc. isnāt as bad. When the villains get more complicated, though, I really felt beat on. Then there are the heroes; Iād imagine some matchups are better or worse for certain heroes but I hate playing a complicated hero that takes a bunch of turns to get set up only to have an enemy wipe absolutely everything with one card is really frustrating.
PUBG. Having a whale of a time. The controls need to be redone though (on PS4), but itās incredible fun when the interface doesnāt get in the way. Long press to reload FML.
Putting way too much time into High Rise on iOS ⦠itās kind of a match-3/city-building/puzzle game hybrid thatās free to try with a super-cheap $0.99 unlock to disable ads, and itās pretty great.
The TA article probably does a better job of explaining it (and has a few screenshots/videos):
Yeah, itās great. Thereās no micro-transactions or anythingājust the disable ads IAP, which they definitely could have made more expensive. Paying $1 for that makes the game a steal.
Concrete Jungle is a great game. Actually for lack of anything else, I liken it to Into The Breach. Itās one of if not the closest game to ITB. Comparisons are the square field and tile based gameplay with tiles that will change over time/ with play and planing ahead a few steps is required. Other than that theyāre obviously totally different, but still, some similar tactical kind of decision points are inherent in both.
Anyone has experience with Precipice?
It is currently on sale in steam for 3,95⬠and it has this rather interesting trailerā¦(neat performance by the Bear actor)
It is itching some Twilight Struggle/Defcon/Diplomacy nerves, so curious if anyone has some experience with it?
I am struggling through an experiment since the Quarantine, which is to actually not buy a new game until I finish the MSQ for FF14. I finally finished Stormblood and started Shadowbringers last weekend. So on to the home stretch after about a year.
I used the quarantine to go 1-80 with a summoner. As a bonus, that gave me a level 80 scholar, but Iāve learned that if I donāt take the time to actually level a job I have no idea how to play that job.
Yeah, I have my Dancer and Samurai jobs at 78 right now. I could have gotten them both to 80 already, but have been switching back and forth as I work on the MSQ, since I was so far ahead of the story on level anyway.
I really enjoy the Dancer, but sometimes I think to myself that Dancing does not seem soā¦Warrior of Light, savior of world as a skill-set. I tend to prefer Dancer for dungeons/raids and Samurai for solo play.
My main was a Dragoon since that is what I mained in FFXI. It was functional but nothing special or flashy. It seems to have gotten some changes lately and is far more popular in dungeons and raids. Iām enjoying Summoner, though the egis are a little lame compared to what summoning usually is in Final Fantasy games. I liked Dancer when I tried it out, but if I ever work on another job, I need a different role - likely tank.
Thatās ALL games for $5, not each game for $5. Lots of quality titles too, including Celeste, Overland, Night in the Woods, Flash Point, Oxenfree, etc. Hellenica Tactics and Anodyne are the notable rpgs (IMO).
Better hurry, offer ends in 7 hours from now, so if you want to donate to a good cause and make indie-game-devs feel good about it at the same timeā¦better hurry