What are you playing?


Been playing the demo; I can heartily recommend everyone take a good look at this when it releases in a couple of days.

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I heard it was good. Apparently its also going to be on game pass (pc/xbox) and the playstation version of whatever their subscription service is

Second wind made a video that’s said a lot of what I wanted to say about Blue Prince. The games exceptional (in my opinion).

I thought it was a puzzle game, and it kind of is, but a lot of the puzzles are about finding clues and putting the answer together yourself rather than just using a Mensa brain to crunch the puzzle. It’s kinda roguelite, kinda deck builder, but at its core it’s you looking at things, anything, everything, and trying to find the answers.

The core of the game has puzzles that are very accessible and rewarding. After the credits roll there’s even more content where the puzzles get gradually more esoteric. The world building is super deep too.

It’s not for everyone. It can feel slow as each run might only let you pick at a couple of threads. The RNG that’s part of the roguelike DNA can feel unfair if there’s a puzzle you’re dying to solve, and it doesn’t turn up.

It’s got a one more turn/one more run that’s had me in a chokehold for days. I ā€œfinishedā€ the game after 16 hours, I’m currently at about 60, and I’m still finding new things every run

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How much notetaking did you do while playing Blue Prince? I want to play the game, but I keep reading articles about how great it is to need to take notes outside the game, and that idea doesn’t appeal to me.

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I am also very intrigued, and taking notes reminds me of my childhood and the old C64, Amiga and PC adventures. I would do it again if the game is worth it and it seems to be the case here.

Unfortunately I do not own any of the required systems. Hope it comes out on iOS one day

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I have an Excel Spreadsheet that I originally re-created for Office 2007 in the .xlxs format that is titled ā€œAll Things Min Maxā€ and while the tabs are more things like ā€œresume sent toā€ and ā€œhouse costsā€ it started as sheets full of data for games like X-Com weapon comparisons and RPG notes and item lists and maps.

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To play the core game and finish it then you don’t need notes, but if you want to explore all the secrets and find and solve all the puzzles then you will absolutely need notes. Ive got about 4 pages of notes, and only 1 note on one page matters for the main goal of the game.

A lot of the fun in the game is working out the secrets though, and theres so much info it was impossible for me to remember it all without notes

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This talk is giving me Myst flashbacks, and I don’t think I’ve played that since it launched…

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Finally got some time to play it some more and I love this game.

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Stop making me want to play Blue Prince. I’m playing too many other games already. :expressionless:

Of those games, I’d like to highlight Dawnmaker, which is part city builder, part deck builder, part solo strategy board game. Great for relatively short runs with a bit of a brain burn, and some nice meta-progression for each character as you beat each region and refine your starting deck.

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Taking a break from Blue Prince to try Evil Within 2.


I forgot I bought and installed this and then…didn’t play it for months, so I’m relieved to find it’s a visually slick fairly standard horror action game that takes all its cues from Resident Evil 4 (dilapidated environments, mutated enemies, idiot protagonist) except it also remembers to tell you you’re a broken down alcoholic ex-cop who has lost his family every 30 seconds. I had to stop playing at one point I was laughing so much, and it’s fair to say that’s not supposed to be happening. The world is sort of interesting, but there’s huge cliches around every corner, and I can’t play it without feeling I’m doing so ironically.

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I finally gave the Calico app a try. First off, I don’t particularly like the game. I like the concept of a simple tile-placement game to create patterns that score points, but this one is too brain-melty for me. You simultaneously need to think way too hard about what you want to do while at the same time constantly adjust your plans because there is not mitigating the tile pool and it often doesn’t have what you need.

On top of that, the app has an utterly bizarre story mode that is essentially a series of puzzles and has you doing things like sewing uniforms for the one-armed military leader, collecting rainbow pins for the gay baker, winning food to feed some begging kid. All of this in some overarching story about a war and cats and quilts and stuff…of all the games to shoehorn a story mode, this one is one of the least well-suited…

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The story mode is absolutely creepy and weird. Like ā€œHere’s a puzzle game about sewing and cats, and here’s its story mode, which is based on an unmade Fellini horror script. Enjoy!ā€

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Anyone on Drop Duchy?

Been playing it and better than expected….

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I added it to my wish list when it released the other day, it looks good. AT the moment though, between Marvel Rivals, new season of Hearthstone Battlegrounds, and D4 is the current ARPG live service game in my rotation - I just have not needed to pick up anything new.

How is Marvel Rivals treating you? I bounced off it for some reason even though on paper I shouldn’t love it. I understand that a hero shooter like Rivals or Overwatch isn’t going to be super tactical, but Rivals felt really random and chaotic to me. I will concede that I didn’t learn any of the characters particularly well, and I know game IQ goes a long way in these kinds of games, but it didn’t suck me in.

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I am at 277 hours in it…so it sucks! :laughing:

What I particularly like about it is that it is balanced for casual, so almost all of the heroes are designed with low floors and high ceilings - as opposed to Overwatch where I think it is built for e-sports so most characters are built for high floors and high ceilings.

So an old man like me, can pick up any hero in Marvel Rivals watch a 5 minutes video on YT on how to use the skills, spend 10 minutes in the training area - and then be good enough in 4-5 games where you are at least average on most quickplay teams.

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Fascinating! I loved so much about Overwatch that I played it for kind of a while, and just never even got adequate, skillwise, so I eventually stopped trying. Rivals seems so well-done that I downloaded it just to ooh and aah over the presentation, but I didn’t even try to actually play it, because I assumed the skill floor would be too high. Maybe I should revisit that.

What I’m playing is Assassin’s Creed: Shadows, because what I really WANT to be playing is Ghost of Yotei. It’s pretty good—premodern Japan is still a gorgeous setting for a game, and the season system suits me much better than Ghost of Tsushima’s region-locked seasons. I think GoT felt like it had a bit more soul, leaned harder into thoughtfully minimal UI, and the people seemed more lifelike (which was a bit of a surprise). But they’re really pretty similar, and I’m having plenty of satisfaction just tooling around checking boxes in the usual open-world-game way.

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Yes, you should - It’s really fun. Here would be my recommendations of the heroes that are probably easiest to get into to try:

Vanguard - Thing (but works best as a 2nd tank). Magneto (probably the most well-rounded tank, and once you get a few games with him what seems like a lot, is really rather intuitive)

Duelist - Human Torch, Namor, Scarlett Witch and Star Lord are all really easy to pick up.

Strategist - Jeff and Rocket are both fairly easy to learn, I am a Rocket main. Cloak and Dagger is one of those, very low floors, but high ceiling as they have so many tricks it can be a little confusing.

I mostly play Rocket, Magneto and Psylocke these days - but I could never flex in OW, but I can in Marvel Rivals and can play about half the heroes competently enough for Quick Play. I only play Rocket in comp and I just get to Gold each season for the skin.

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