What are you playing?

4 Likes

Very late to this party, but Beat Saber is a barrel of fun. Maybe a peck? A face cord?

2 Likes

Anyone get into Darkest Dungeon 2 at all?

I liked the original but felt like I was always one bad move away from losing all my party and progress. This one with the wagon looks more like a Slay The Spire-esque process, shorter runs, meta progression… feels less like a loss will wipe you out.

Which I think i like? Not sure…

Thouhgts?

2 Likes

The game released with the Confessions mode only, which I think is what you’re describing. I say think, because a second mode called Kingdoms (and its first module of three, I believe?) was just added this past week for free. Both modes differ from Darkest Dungeon.

Confessions Mode

  • More RPGish, as you’re unlocking the stories behind the individual heroes
  • Stagecoach runs contain a lot more nodes than Kingdoms, so they’re more harrowing
  • Heroes, combat and inn items, trinkets, and stagecoach items are unlocked as you level up your profile from completing runs
  • Candles are awarded for accomplishments during runs and used to unlock additional meta stuff

Kingdoms Mode

  • More roguelike/lite (whatever the correct term is!), as stagecoach runs contain only three nodes
  • Has a boardgame feel, as you have to defend the kingdom from invaders (in module 1, they’re Beastmen), moving strategic assets (i.e., all of the other heroes, which all start unlocked) around to defend against Beastmen sieges and upgrading the multiple trees at each inn
  • Your goal is to defend the kingdom for 60 days from the Beastmen as they siege the multiple inns on the map. If X inns are destroyed, you lose
  • On the 15th and 33rd days, escalation surges occur, amping up the difficulty
  • A stagecoach run is traveling from an inn/camp to another inn/camp through a region (The Tangle, The Shroud, etc.) and takes one day. The region defines the type of enemies you can expect to encounter
  • The heroes not in your party (i.e., on your stagecoach) rest at inns and camps each day healing HP and reducing Fatigue
  • Fatigue is unique to this mode and serves to reduce a hero’s maximum HP after each run (so you’re forced to sub in other heroes)

I love the Confessions mode, but I’m enjoying the Kingdoms mode much more. It really has that one-more-day feel for me that I never felt in the original mode.

I hope these cents were helpful!

4 Likes

Thats very interesting about kingdoms mode. Ill have to check it out.

DD2 took a while to grow on me. I got it very early in early access and decided to come back to it later. Im glad I did, even getting as far as some of the end run nodes. However I didnt enjoy those fights as much as they felt like you needed to know what they were before hand to prepare. Sure, I could google it, but thats not as fun for me.

2 Likes

War thunder is one of the most egregious pay to win games Ive ever played. Theres a maxim in pay to win games where if youre not paying for the product - you are the product, and thats true here too. New players level up through World War 2 vehicles before earning more advanced weapons, yet the dev keeps selling new overpowered world war 2 vehicles, encouraging advanced players to come and seal club at lower levels.

But its also incredibly good fun, specially the dogfighting. Flying all your favourite world war 2 planes is great, theres so many vehicles theres something for everyone, the damage modelling is suberb so youll get ripped to shreds in dozens of different ways, and when you pull of your first immelman to take someones six, youll feel like a pro.

Ive been using quite the frankenstein combo of a controller in my left hand for throttle and roll, and a mouse in my right for precision aiming (as the controller aiming is terrible). I even poke a cheeky finger out to hit a key on the keyboard as needed for less urgent keys like the map. I doubt this would be fun just with a controller, but I manage in arcade mode just fine without a flightstick.

The games great but also very frustrating. Its pay to win is awful, and its grind is designed to take your life or your wallet. You’ll never complete this game, theres just too much content. But Id say if you like dogfighting, give the biplanes a go, earn a couple of WW2 planes, then walk away knowing youve seen the best bits the game has to offer


Been playing a fair bit of XCOM 2: Long War of the Chosen and I think I’ve had enough. The pod system is bad, and always was. In XCOM it was fucking awful, in XCOM 2 it’s merely dire, and I’m utterly fed up with it. Battles shouldn’t be ramping up or down depending upon how I’m doing, and a pod shouldn’t be ignoring me because I’m one square away from spotting it. It’s a shame because there’s very obviously a lot of good tactical battling to be had here, but I’m sick of ignoring the flaws. The original XCom in fucking 1994 had a better system, FFS.

Imagine two forces being on a battlefield and just fighting it out, without one side constantly being shoved in one direction or another, at the whims of an algorithm that has no idea how the other side is performing. Imagine it.

4 Likes

I think you bring up something I had not thought about, that I realize now after reading your post why I have gravitated toward Turn Based Roguelikes/lites. Somewhere game design for long games became more about maintaining a challenge level so the game scales both by design, but also to keep pace with you. Every game I played in the 90s and early 2000s was playing to outpace the game and get into ‘god-like’ mode for the most part. I played a bunch of X-Com2 when it came out, but I maybe after like 60 or so hours I was done, and never had any desire to go back.

I think the thrill I got from X-Com and Terror from the Deep just became about chasing broken builds in roguelite/like games instead.

4 Likes

At least Warhammer 40k: Chaos Gate - Daemonhunters has moving “pods” patrolling in the fog of war. Havent finished it yet tough, cannot say about the longevity of it.

Speaking of XCOM 2 has anyone played the Phoenix Point game? It is from the Creator of UFO- enemy unknown and shares many similarities to the newer XCOM games? Havent checked it out yet.

Still need to finish me rerun through XCOM:EW / XCOM 2 and finally play Chaos Gate and Mechanicus for “REAL” before considering buying Phoenix Point.

I have Phoenix Point, it was a buggy mess at first and I never went back to it. I guess it had promise if they fixed the bugs.

I’ve played a good chunk of Phoenix Point, and it has a lot more in common with the likes of the older X-Com games than the modern ones, thankfully. It does have its own issues though, which are largely niggles rather than vast glaring problems. I like the inventory system and the variety of weapons and armour, as well as there being drawbacks and limitations to most loadouts, instead of most kit just getting progressively better. I also think the overall gameworld and setting is much better realised; whereas XCOM 2 just lurched around rather nonsensically. PP is a little bit too restrictive overall, whereas XCOM 2 is too free.

4 Likes

Loving Dawnfolk so far. Sorta 4x-ish but minimalist. Great on desktop or steamdeck.

4 Likes

2 Likes

I’ve been playing some Dragon Age: Veilgard on PS5 and this far it is decidedly mediocre. They’ve removed any semblance of tactics at all, they don’t let you control your party, and it plays like a straight action game, meaning you’ll find yourself mashing weak attack over and over until you have enough resources to activate a skill. The world is full of breakable barrels, even where it makes no sense, so you’ll be swinging your weapon at everything you see. Also, I can’t stand the glowing green urns that seem to litter the world that give you a potion for breaking them; nonsensical. The story is mediocre, the graphics are clean but not incredibly detailed, voice acting seems fine. I feel a bit like I’m playing a game like Kingdoms of Amalur rather than a DA game. In fact, if you took out names/lore/locations, there is no way to tell this is a Dragon Age game. On top of that, I’ve recently played FFXVI and FF7 Rebirth, which do much of what Veilgard is doing, only much better.

In short, it’s fine at best and doesn’t seem to resemble Dragon Age in any significant way.

It’s free on PS+ this month if anyone wants to try it out.

4 Likes

There is an achievement in Through the Ages called “reverse succession” that says “win a game in which you replace a leader with one from a lower age. Twice.”

How do you do that?

I guess drawing a leader card only prevents you from drawing other leaders from the same era? In which case you could hold it in hand and play it to replace a leader from the next era. I don’t think iconoclasm would work here? I am of course going to try this now…

Dang I never realized how much I was starved for some Anime/BS-Mecha-PseudoMMOGameplay-Bowl of Borscht in my life. Who needs Monsterhunter anyways?

Autobots…ahem…Xenoblades ROLL OUT!

PS:
Not only the mechs are MASSIVE, all the gifs about them are too…first time that Stately Play noped out hard of my gif-posting-fetish :stuck_out_tongue_winking_eye:

2 Likes

I’m torn over the whole Xeno- franchise. I adored Xenogears when it released in spite of the last disc being a graphic novel instead of a game. I haven’t had a chance to play it in a couple of decades, though.

I didn’t get very far into the Xenosaga games as they didn’t scratch my itch for Xenogears 2, but it has been a while on those as well.

I really enjoyed Xenoblade 1, though some of the open areas were almost too big. Xenoblade 2 lost me with too many game systems.

Chronicles looks good and is on my buy list.

1 Like

I finished XB2 recently and am doing the Prequel/DLC (Torna the Golden Country). One helpful tip I got was to turn the difficulty down to the limit in the maingame. Sure I wasn’t really engaged anymore with the combat but at least I could go on with the story now without snapping my controller in half.
I am considering going for XB1: DE (definite edition) on Switch next. The improvements in XBCX:DE are so massive so that got me down a rabbit hole what they did revamp for XBC1:DE. It seems they redid many of my pain points there (also the XBC1:DE on switch has a massive DLC which wasn’t in the Wii Version (Future Connected)) Since many stated that DLC ties heavily into XBC3 I am intrigued.

XBC1:DE got a massive post-credits DLC with a story relevant to XBC3, XBC2 got a prequel that fleshes out XBC2 lore/worldbuilding (and is waaaaaay more fun to play than the main game), XBC X:DE got an ending (lol original X on Wii U hat a dlc/bait/rushed ending which seems to be fixed now, some sources state up to 20 hours of additional content, and XBC3 got a post credits DLC which seem to tie everything together. Still I missed 2 rare blades (unfortunately the one everyone wants which ties back to Xenosaga) and about 25% worth of side content but it was ok, I did the side-content which interested me plotwise.

All I can say is, I was getting burned out on XBC2 as well but that’s the stupidly convoluted gameplay mechanics’ fault. The ending ties XBC2 finally back to what happened in XB1 and was a huge payoff which made the pain until then worth it (for me at least).

Thank god I am team story/plot…if I were team gameplay I would have had multiple massive head trauma ages ago (head->desk)

Edit:
XBCX:DE makes me question again why I did get a Wii U at all, the Wii at least got good playtime out of me for two Fire Emblem games (one from the Gamecube one from the Wii), oh well hindsight is 20/20. At least I like my Switch enough…wayy too much sideeyes backlog-pile of shame

Edit2:
The Xenosaga games are pretty much the only reason I did not get rid of my PS2 already…that and the dothack quadrology. Everyting else is pretty much ported/remastered already :stuck_out_tongue_winking_eye:

2 Likes