What are you playing?

Enjoying this a fair bit. Deckbuilder with basically open world exploration, no classes so the cards you find for your deck are based on the stats you’ve decided to level up. Fairly strategic card play too with cards costing mana from your limited and slowly refilling pool, and cards you don’t play stay in hand unless you pick one of them to discard each turn for an extra mana boost. Some cards have an immediate effect, or stack with your other “tactics” and trigger on future turns, some triggering multiple turns in a row. Nearly every type of attack causes some sort of status effect that has interesting interactions as well. Names dumb, arts a nice sort of hand drawn fantasy aesthetic.

Doubt it’s also out on mobile, but possibly steamdeck combatable.

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Deckbuilders on the holiday Humble today:

I don’t recognize any of these other than Floppy Knight, which is not appealing. Book of Hours is from the creator of Cultist Simulator, for what that’s worth.

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I bought this bundle first time around … and still haven’t played any of the games. So that’s a ringing endorsement, for sure. The Astrea demo was a lot of fun, and I really liked the look of Gordian Quest and Zoeti. I just can’t tell anyone if the bundle is worth it.

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@Private_Prinny - Have you played Persona 5 Tactica?

I stumbled across this today and had never heard of it…

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And it is that time of year, Steam Year in Review. I always like when we share these.

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So I may be very late to the party here, but TIL that amazon has a video game section as part of their prime service, and that they give you a load of free games to keep if you have prime.

For many of them, you get a code from amazon, then go redeem it in your GOG account, and the game is yours. There appear to be no strings attached. Other games are redeemable on Epic. And others you just get via amazon. The free games rotate (I don’t know how often) and currently include Dredge, The Outer Worlds, Monster Train, some of the older Baldur’s Gate stuff, and a lot more. Not sure how I never knew about this.

My Switch year in review showed Fell Seal as a third of my overall gaming time. As it should be. Terrific game. Probably go through it again in a year or two.

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Here’s my Steam Year in Review:

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Oh snap, I just realized when looking at yours, I don’t think I used my Steam Deck at all this year. It has basically just sat next to my desktop all year and I have so many games on the iPad, I did not travel with it either.

I rarely buy Steam games that I can’t play on the Deck because I don’t have a desktop. I’ve refunded a couple that were supposedly verified on Deck because I hated the control scheme. But I usually play it sitting on my couch–I brought it on one long trip this year and then barely played it, for some reason.

@Baelnor
Sorry the delayed answer. Yes, I heard of it and yes it is on my wishlist but no, I haven’t played it. Reason is the always looming Backlog. In this specific case, it is also an Atlus Backlog since I haven’t played P3P, P4G and P5/P5R yet before playing P5S(trikers) and P5T(actica). Yeah I know shame on me, Since I already HAVE P3P/P4G and P5 (as well as P5R) from past sales /gifts. but my playtime is spread thin. Did you buy/play it in the meantime? How is the tactical/story part? Worthwhile addition to P5-lore or a shameless cash-in?

But at least one good news on the JRPG-Front; I finally have beaten Xenoblade Chronicles 2 and am planning to move on to XBC2 Torna- the Golden Country soon. Despite my early misgivings and false starts I finally barreled through and I came to like it better the longer it played. Especially after I caved and turned the difficulty to custom since I couldn’t be arsed to major in XBC-combat-skullfuckery.
There are only 190 hours on the game clock, with a guesstimated 50% of sidequests completed and 30% of Blade quests done. Say what you will about Xeno games, but you definitely get your money’s worth in playtime—whether you want it this way is another question.
Over the years, I learned that the Xeno games are the quintessential games I love to hate-play. I still keep my old PS2 hooked up to the TV for if I have a nostalgic craving to replay the Xenosaga trilogy (or the dot-hack quadrilogy). At least I can now finally unplug my Wii U, with the announcement that XBC X remaster is headed to the Switch…funny that I would rather plug my Wii back in (to be able to replay FE PoR (GameCube game) and FE RD (Wii game).

Also just for fun:


Steam is relegated to being my MP and Strategy game platform. Also, I still chuckle/dread the change from “hours played” to “percentage”. Valve clearly knew what they were doing there.

Edit:
It shows as “public” to me, I don’t know why the blurp says “private”.


I believe no one had this on their bingo card…I may be the only one on the planet to think so but I don’t care. Don’t play this game when you feel particularly down or vulnerable. The trigger-warning section is a mile long and for good reason.

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Had not even heard of Teenage Exocolonist, but a) it’s your fave of the year, and b) it has lots of stellar reviews, so this is now at the top of my buy list. And it’s on sale it appears… Are the triggers really that bad?

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Hmm, how to phrase this…as usual, I cannot be concise (edit: who am I kidding). Also, I believe this post will strain my non-native tongue skills quite a bit.

TL,DR:
This game made me feel things more than usual, this game has lots of really heavy stuff, buyers beware!

A little (ba-DUMM-tzz) context, I am a 44-year-old straight single white male lower middle-class drone. Videogames and reading are my primary hobbies, and I put heavy emphasis on world-building/ lore/ character development over gameplay guy. I play or read anything and I mean ANYTHING if it has the slightest bit of a hint of stuff that can me excited. To give an example. I hate shooters, first person, third person, doesn’t matter. I was peer-pressured into early CoD/ MoH MP in my younger years when belonging to a “bro” group was still very important to me (don’t roll your eyes yet, this becomes relevant later on). I hated every nanosecond of it. It soured me on Multiplayer as a whole and ultimately interacting with that group. With that in mind, it becomes clear how incredibly strange (lucky?) it is that only a few years later I wholeheartedly sacrificed my very soul to the Borderlands franchise. Both in SP and later in MP. And yes I have played BL3 do I hear excessive snarking? So, if it has an interesting world I suffer through anything, remember - I played and finished Xenoblade 1 and 2, and I abhor the gameplay in both games. Good storytelling or world-building is important for me because I use that as a tool for escapism primarily.

With that being said, this game is mechanically a combination of a Visual Novel, Colony Sim, and rogue-lite deck builder. Without spoiling anything about the story at all it is fundamentally a coming-of-age story amidst an ongoing catastrophe. The game starts at the protagonist’s age of 10 and ends at the latest 10 years later. That is relevant because I haven’t really played any “coming-of-age” games at all, and this game has it all. Peer pressure, teenage angst, rebellion against defined roles, hormonal imbalance, exploration of the self and others as well as the physical and mental development from a child to an adult. All that while trying to survive in a crashlanded “generational” colony ship on a strange and foreign planet with no hope of help from Mother Earth as a backdrop.

It has been nearly a 1/4 century since I myself had to struggle with the problems each and every child has to face on their way to becoming an adult. Also, I have no offspring to watch this play out in front of me. Therefore I really was interested in the heavy focus of the story on that part (with enough sci-fi mystery planet exploration sprinkled in to keep things fresh and grounded). The presentation with the “cut-out paper” models is also really appealing as well, and the music is very good as well. Both help to bring the narrative to life. It plays out as a visual novel, but you move your character between different spots to interact with the other colonists on a top-down map, but ultimately the focus is on dialog boxes. A LOT of dialog boxes. As visual novels do this game has a lot of required reading. Skipping through the dialogue is not recommended since it gives hints on the consequences/chances of following
crucial choices you have to make. Also, the “rogue-lite” element comes into play in later playthroughs which are (for a lack of better term) mandatory for experiencing the “whole” story. There are about a dozen “main” endings with about 50-200 “minor” outcomes (depending on your definition of “different outcomes”). The success or failure of your decision plays out in a "deckbuilding poker-esque"
minigame. I do not know how BELATRO plays so I don’t know if there is a quicker/easier way to describe it but fundamentally you get cards for different activities/chores in the colony which are used in the “decision success/failure” minigame. Similar to poker you have numbers on four suits (colors?) and can make pairs, straights, flushes, etc to beat the required score for the decision at hand. Those cards have plenty of modifiers and conditional score modifiers on them to keep the deckbuilding aspect fresh.
In regards to the colony sim aspect of the game, this is the device to drive the plot /decision progress in the game. Your Character has 12 different traits in 4 main categories, and the more chores/activities you have the better your traits are and the better cards you can get which are bound to these 4 categories to beat the increasingly difficult target scores throughout the gameplay. Since you cannot max out all 12 Traits the game has a clever way to encourage repeat playthroughs to focus on different traits, different cards and different plot points/story events and ultimately different endings.

So I have waxed a ton about visual novel/ colony sim/deckbuilding and the rogue-lite fundament as well as the plot premise but nothing on your REAL question…“are the triggers that bad?”

Well, I did all that to circumvent discussing any spoilers. Also my inexperience with the “coming of age” setting. My 24923824928ß427366726 JRPG I have played do not count as experience, because a teenage boy meets a teenage girl to fight a god to prevent the end of the world with the power of FRIENDSHIP(!) more often than not have enough tropes to dunk the plot in without going for the “REAL DEAL” problems of growing up.

The above-mentioned framework is used to throw every possible narrative problem and the kitchen sink at you. Keywords: growing up, mystery world, fight for survival, community interactions in front of looming disaster. While the game has its cute slice of live moments it is primarily focused on the struggle. Every possible struggle the framework can provide.

Now down to the triggers…different people have different resistances and weak points to pain, trauma, and grief. Nature vs Nurture, upbringing vs surrounding environment, and all that jazz.
This game may look cutesy on the surface but it pulls no punches. I linked the content warnings page of the developer here (no spoilers). If you get heavily invested in fictional (real) characters and/or emphasize heavily with fictional (real) trauma this game might (will!) impact you way more than the factual content warning page can tell you beforehand. This game made me cry and weep several times over, it made me happy and it made me very very sad multiple times. I hate this particular idiom but it is sadly appropriate: “It is a rollercoaster ride of emotions!”

I am a bit too emotional at times when playing games but despite being used to “have feelings” about games this game was ultimately on another level.

Oh, and it also messed up my sleep cycle several times. (Why is it getting brighter outside…dinner was only 30 minutes ago??)

Final note:
This may need no mention here, since the “stately” community is well above average in maturity and tolerance IMHO, but the game is also VERY uh…er…liberal so I do not count it as a trigger itself, but… LGBTQ+, this game has it.

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I havent picked it up - my backlog of shame needs to grow more slowly… :slight_smile:

On the other hand, i have been enjoying PoE2 - more than i enjoyed the first one. I like that skills are not linked to gear, and i have fallen in love with the trading system with other players - way better than I expected!

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lol, I am the opposite. 2k+ hours in POE1, and I am just slogging through POE2, I will get through the campaign eventually, but I am not enjoying it and looking forward to a new POE1 season.

Looks like Netflix just added Civ VI to their mobile library of games. They have a really nice selection of games.

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I did see your steam note - particularly the souls like comment. Is it the fact it is so easy to die? I haven’t died this many times in an arpg for years.

Anything else that isn’t clicking yet?

We got the family an Oculus Quest 3 for Christmas and we’ve been enjoying some Beat Saber. I like the e technology and am looking forward to trying an RPG of some sort, but I also can’t see myself faffing about with a headset all the time when my PS5 is perfectly enjoyable.

I think it is a combination of, it is easy to die for stupid reasons that are more about bad game design than anything else - things that explode on death that you could not have anticipated or done anything about really.

The complete tuning around needing to Dodge Roll constantly in all fights, along with the game completely slowed down on purpose - all fights take longer, even with trash mobs, as they wanted to slow down the game some to make more room to see telegraphed attacks, so you can dodge roll more.

Couple this with death means that bosses completely reset with full health so you have to start from scratch, and when you die in a zone, the zone resets, so if you have not seen a checkpoint in a while, you start over in that zone - just not an ARPG style I like.

All of those things make sense in Souls-like games and first person action RPGs - but for a top-down isometric ARPG, I don’t think it works. I literally just came to write this after dying in a side quest area that I had like 70% cleared, but had no checkpoints, so I had to start from scratch again and just quit instead.

I can relate to all of that actually. I have a level 43 Sorceress that has a minion army (I actually thought I was a witch until I got my first ascendancy point and couldn’t figure out where the infernal option was).

I regularly die and/or see my life pool peak and trough. It’s crazy. I even have close to 75% res in everything except chaos. And yet, if I don’t dodge roll or if I get out of step with my minions I get insta gibbed