So after saying I wouldn’t buy any of the Next Fest games I tried right away, I went back to the Balatro demo and got sucked in for a few hours. The game’s way deeper than I first thought, and the full version promises more unlockable challenges, cards, and decks.
Like any good deckbuilding roguelike, you can build your deck in a ton of different ways. Maybe you build a deck that’s strong in a particular suit and play for a ton of flushes. Maybe you grab a set of jokers to maximize the multipliers for every hand. Maybe you buff the cards in the deck itself. Tons of replayability based on that flexibility alone.
The other thing I really like about Balatro is it doesn’t revolve around combat. I play deckbuilding roguelikes constantly and love them, but the novelty of seeing deckbuilding mechanics applied to a game where you’re not trying to kill monsters/aliens/ships/whatever is pretty cool to me. Each “blind” has a growing score goal to ramp up the difficulty, and each “boss blind” has a special effect that makes it harder to beat–maybe your first 10 cards are dealt face down, or you’re forced to discard two cards every time you play a hand.
The dev’s running a giveaway for a Steam code on Twitter, so I won’t buy the game right away (it released at the top of the hour), but I’ll have it by the end of the day and can heartily recommend it to anyone else who might be interested.