Count me in, too–bought the game, played the tutorial, and haven’t done much since. I’d like to learn more the old-fashioned way, getting my butt kicked by more experienced players.
Ok, the game setup looks unusually ropey. Inviting someone to a game doesn’t make it private, so the game I invited @Mirefox to was filled up by a random. The game with @js619was private and that seems to have worked. Notifications seem patchy as well - I haven’t had anything but in-chat reminders for on-line games. A little unexpected for an Acram product.
I’m getting notification banners but not badges, much like Wingspan. Non game breaking, but annoying. And baffling, considering developers can look at games like Ascension that have been doing it correctly for a decade…
On the plus side, my turn just came up with @SpiceTheCat and I got 5 notifications in a row that I was “almost out of time,” so the game seems to be serious about getting your attention……
I close to demand replays in my games, games that don’t have replays, like Scythe, can become very frustrating as the board state changes without you noticing of knowing why. Unmatched has replays, which is great, but do we really need to see everything since our last turn every time we log in to pick a defense card?
This app is generally well-made but the asynch implementation needs some serious work.