Since discussion is what we do here at StatelyPlay I’ll say that I’ve felt that I’ve found “Traitors Empire Card RPG” enjoyable, but it hasn’t sucked me in, despite the fact that I’m inclined to enjoy turn-based dungeon crawler type RPGs.
I’m thinking that part of it is that I didn’t “grow up” with tactical RPG’s using cards, and so much RNG as far as having usable abilities … I’m used to the RNG on the results of the class abilities but being able to rely on which abilities are available to me on my turns, and while I enjoy the different card gameplay a little of it goes a long way for me.
So, I’m personally just casually dabbling along and right now more interested in spending time in “Battle Chasers: Nightwar”, which has more traditional class abilities. In “Traitors Empire Card RPG”, I might have too many cards for one class in my hand, and none for another class, which doesn’t feel quite right … again, I’m used to party RPG mechanics different from a “Card RPG”.
Which feeds into the feeling like a chore … for me a little goes a long way with the random card abilities, so sometimes I’m ready to wrap it up and the zone / area still requires more battle(s) to complete … I have not tried to quit in the middle of completing a zone, but my impression is that if I do then I’d likely start the next session back at the beginning of that area, on the first battle.
I believe that I, personally, am not in the center of the target audience for a “Card RPG”, and the cash shop isn’t doing them any favors with me, but so far I’m enjoying it in small doses.