To alpha and beyond: Hades' Star

Boom

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I think we are up to 98th last I checked.

@SpiceTheCat I don’t know if shipments can be entirely automated in future, but there is an early upgrade called shipments computer which will make your transports pick up any cargo on the way to planets/moons on your course and even give a bonus. So semi-automated with that.

Yeah, it really does make it faster, especially when you can plan the routes. I can empty my planets in half the time it used to take manually

Oops, meant to make MorfPT a senior member, being as he’s holding the number 1 spot, but hit it twice accidentally. Not sure how to drop him a level? Or if we care?

I guess we are just going to have to get him to become Stately Play reader… :slight_smile:

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I’ll treat that with “what’s done is done.” I wouldn’t want to insult him with a demotion, and he is helpful in the red star missions.

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Once you can upgrade to a level 2 red star scanner and get some upgrades on your transports and battleships, it can be useful to salvage the lvl 1 artifacts. A lvl 2+ artifact produces more credits when researched and still provides blueprints for the earlier unlocked modules.

As you start to level up your ships and upgrade modules, these sectors wit lots of asteroids become quite useful as your fuel consumption goes up.

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Congratulations folks, we are currently sitting within the top 70 in the corporate leaderboard.

Unfortunately, you probably noticed the number of join requests we started getting by being one of the highest ranked corporations with available slots. So I have changed the rules from “Request to join” to “closed.” This brings up a question I want to open up to the community here: how do we want to proceed with the Stately Star corp?

Do we open it up only to forum members on request? Do we implement specific requirements for new members outside the forum? If so, what should those be?

For those already in the forum who may want to join, please give us a heads up here. That way we can make sure you get in. The great news is we are much easier to find now.

Agreed - forum members get first shot… as for others, do we require a minimum level / influence? I’m not really sure how to evaluate criteria other than that - hard to tell who’s a decent human being and all.

However, I’d say anyone who posts drivel in the global chat is automatically disqualified.

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I think we definately have a ‘peak time’ as a group, so maybe favour people who apply during peak time, as they are more likely to be online when everyone else is

If we do find 8 decent literate human beings to join, that’ll be a pretty quick boost up the rankings too.

Looking forward to unwrapping the presents from my inaugural RS3 outing. 47 influence, woohoo.

Given finite funds, is it better to find and colonise new systems or just spend the cash upgrading the current systems?

I think it’s a trade off and hard to judge finitely. Upgrading planets gives increased credit and hydro storage, and increases the values of the shipments. Bear in mind that different planets do different things, explained by the magnifying glass. Some produce hydro, some credits, etc. On the downside, it’ll still be limited in the overall number of shipments.

Colonizing a new planet gives all of that as well, but at increased initial cost for the colonization and upgrading. Also keep in mind the hydro cost used to transport back and forth to that new planet. However, it will give you another planet making shipments and will eventually provide for the additional storage and all.

Just for illustration, take a look at my system - I’m relatively advanced thanks to a week of vacation and some free time, and I have yet to colonize the sixth planet. It’s on my list but I think I’d rather have some tech first. Hydro is definitely the limiting factor at this point.

tl;dr - you have to weigh the benefits of upgrading a planet and the limited benefits versus colonizing and the hydro drain that goes with transporting to and from and it’s long term benefits. I’d say if you’re still left wanting for hydro at some points, and you’re at five planets, stay there.

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It’s got some interesting choices coming out of the woodwork, this game. When I asked the question, I’d just stumped up the 2.5k for a second local scanner and 10k to scan the 7th sector, and that came up empty (=asteroids + Cerb), and wondered if that was better spent elsewhere. I’ve since scanned and found a planet, that will be my 5th once I work out how to deal with a clump of 3 Sentinals.

The new weapon modules coming out of the RS3 goodie bags are not obvious choices either. There’s some nice design thought gone into this game. Better than ZG:S anyway, which is why I’ve paid up for the starter pack for HS. Giving money to a F2P game, whatever next?

I know! Other than the first ZG back in the early days of my iPad 2, I’ve never even downloaded a f2p… and now this one is sucking my battery dry twice a day. Go figure.

Agreed with the above, and just wondering why I actually like this game so far even though it has almost all of the hated free-to-play mechanics.

  1. It rewards cooperation and communication, without punishing me for not doing well at those.
  2. Also rewards solo play.
  3. Fun that Apex started a corp for us all!
  4. It’s casual, you can continue to advance with a few minutes a few times a day, but can also get sucked in for an hour, whatever mood and whims and constraints you/we are operating under.
  5. There is a gradual uncovering of new mysteries about how the game works and how upgrades work. You can analyze them and try to optimize them, or just play around with them, whatever you are feeling.
  6. It’s almost never stressful, unless you send your ships into harm’s way and your internet connection blinks out :slight_smile:
  7. It somehow still feels very space exploratory, even though space is a 2d flatland and you have to spend a linear amount of fuel to travel farther.

Overall it’s a game I consistently like so far, and don’t feel like I have to love, and I will probably get bored of eventually once I understand all the mechanics, but that will take a while and there is no sense of having to rush to get there.

I guess they have just done a great balancing act of game design as other people have observed, and made my jaded ass realize that it’s possible for a ftp game to be worthwhile. So, I did buy the starter pack of ship building and crystals as a tip of the cap to the developers.

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Yank me out whenever - I uninstalled the game. It was fun for a bit, and then turned into a not so fun grind.

Ive not logged in for a week so I think Im pretty much done here. Youre welcome to leave me in the corp to help the ranking, or remove me if you need the space. Ive got enough money to build a diplomacy station if anyone wants to farm my space, otherwise I will uninstall the app

So, PvP, or Corp vs Corp, arrives in HS. Sounds intriguing *puts Sanct on everything

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:scream_cat::scream_cat::scream_cat::scream_cat::scream_cat:

From the intro video, it sounds like they’ve basically done arena PvP with a much slower tempo (600x slower) and lifted all of Subterfuge’s mechanics, not a bad thing given Subterfuge’s design philosophy.