It’s a regular stabathon. It takes a few games to learn to be properly flexible, but there’s all kinds of stuff you can do in response to any opponent’s strategy. You can win via force, or via your economy, or take cards hostage with spies and taking them prisoner if they don’t earn you anything, be a magnanimous ruler and let others play in regions you rule (for a fee), make alliances and break them just as quickly. Had three games today, I won one via strangling an opponent financially, won another by mobilising local tribes to fight alongside my armies, and lost a third when my opponent went all-out military and crushed everything I had and romped into a victory check.
Why more games with multiple sides don’t have faction-swapping I’ll never know. It’s an innovation lots of games should incorporate, and it’s really fitting here, where you’re playing local Afghans trying to guess which way the wind will blow.