That’s similar to my problem…I think I reached my plateau with my (crappy) skills.
I all but maxed the Darkness Mirror Upgrades and aside from two loot upgrades from the musician I only have cosmetic stuff there.
Granted I haven’t maxed out the trinkets and haven’t even started the weapon upgrades (lack of Atlas blood) or relationships but I think my “lazy” quite uncompetitive spirit (and mount backlog) gets in the way of some serious progress.
I have reached the end boss 5 times and only once cut it down to 50% HP so there is still hell to pay…so to speak…
I just had my FOURTH Joy-Con start drifting on me. It is very frustrating. I take care of my electronics; I wipe my hands if I’ve eaten and am going to pick up a controller; I don’t play excessively. These things suck! I love the system but I’m getting really frustrated with the controllers. My Pro controller is still workin go great for when I want to play docked but part of the appeal of this console is playing undocked so my kids can use the TV…
Cute Isometric Pixel art meets Factorio meets cozy (farming) life sim? Yes please!
After finishing Potion Permit (another fantastic cozy pixel art top down rune factory-ish action adventure alchemist Indi game) I was in a need for some tough as nails nerve-fraying insane colony survival sim. Another Frostpunk /Ixion /Frostpunk 2 playtrough later I needed something to unwind again. Factorio and Dyson Sphere Planet are high on factory automation but also high on stress and combat.
Little Rocket Lab is the exact opposite. Totally slow relaxed factory automation with cute pixel graphics. Don’t ask me how often I dozed of to this game after „just a couple minutes before bed“ in the last weeks. Great cozy game! Might be a great „use your brain“ game for your kids maybe?
Currently on sale on the Switch Eshop Link also on steam for what it’s worth…
Runs perfectly fine on my Switch 2. Switch 1 version also available. Controls fine on switch but like factorio needs a bit of getting used on switch. I think it was better implemented than Factorio‘s mouse/keyboard to controller conversion but to be fair it has less gimmicks to balance so yeah…
Anyone have some noteworthy thoughts on Switch 2 Upgrades for Switch 1 games?
The Switch 2 out of the box is mostly a godsend for some older (suboptimal optimized) Switch 1 games (hello Eyiuden Chronicles, LoZ:Age of Calamity, Fire Emblem Three Houses) or games with huge endgame cpu stressing activities (hello Civ 6, Factorio, Little Rocket Lab, the wandering village).
But what about real Switch 2 versions/upgrades for Switch 1 games? I remember being annoyed about the inconsistency of PS5 upgrade patches/prices during COVID. I want to slap my past self for this entitled thought, The inconsistency of Switch2 versions/upgrades is basically Wild West.
Unfortunately I finished Xenoblade 1, 2 and X in the last 2 years, so I am enviously eying the paid upgrades for those games…FOMO and such. But replaying those 3 over 100 hours gorillas is at the moment a pipe dream. Thankfully (?) I am only half a dozen hours into Xenoblade 3 so going for the upgrade patch here will be an easy choice.
Any good/bad ones you experienced recently?
PS:
[Insert the three most insulting strongly worded expletives you can think of here] Square ENIX for making all the Switch 2 versions of their Switch 1 lineup a separate full-priced purchase with no upgrade path at all (Octopath 1 and 2 Star Ocean Second Story R, and many many more)
Ok, explain yourself Prinny : ) What is better about 3 Houses on Switch 2? It was already god’s own medicine on Switch 1.
I’ve been putting off and putting off getting a switch 2, as nothing that’s come out for it has really appealed enough, but my son would be all about inheriting my switch 1 if I did that.
On the same day as the remake of Trails in the Sky Second Chapter (SC), I know.
How much was the LD50 of Red Bull again? One Keg? Two Kegs?
Jokes aside, if it wasn’t for my humongous Backlog and the Trails Remake on the same day, and the fact that I already have an S2, that would have been the day for me to buy an S2 at the latest. (I purchased the 3D Trails game on Playstation, because reasons (back then there was no Switch, and when there was, the little device buckled under the weight of those games).
Systems exclusively bought at or around release for new Fire Emblem: 2
(Gamecube for PoF and Wii for RD)
Systems bought for other stuff as well, and not at or around release (sacrilege!): 5
(GBA for TBB (7) TSS (8), and fan-translated TBB (6); DS for SD and fan-translated NMotE; 3DS for Awakening, Fates, and SoV; Switch for 3H; Switch 2 for FW)
Systems we do not talk about: 1
iPhone for Gacha FE cough
Systems bought without a FE game (WTH Nintendo?): 2(3)
Wii U, SNES (and SNES mini)
General things are (way) faster loading times, and for people who care, a smoother framerate. Especially noticeable in combat and mucking about in the monastery.
(This benefit includes generally most if not all Switch1 games, noticeable bad optimized (Eyuden Chronicles) or resource-intensive (Factorio, Civ6) games. It is a bit like playing PS4 games on your PS5. Throwing wild horsepower at problems DOES help!
Bonus, but not tested myself on 3H:
Nintendo added a god-tier feature half a year after the S2 launched. A feature so game-changing and essential I cannot fathom why they didn’t lead with it as a feature with a TBA release date in the Switch2 reveal. It would have hyped and increased sales by not a small margin, I assume:
Handheld Boost mode (a system-level feature):
It boosts handheld play of Switch games to the docked specifications. So S1 games which run at 720p or lower and use handheld settings to save battery (framerate, lod, low-res textures etc.) are running in handheld mode on switch 2 as if they were docked (so full docked settings 1080p resolution, higher framerate, hi-res textures etc.).
So even without paying for upgrades, you can have increased fidelity in handheld mode. Especially noteworthy for me was Octopath Traveller 2. On Switch 1, the character models on handheld were smeared/blurry (wrong downsampling to 720p?). With the boost to big-screen 1080p, it was crisp. Also Xenoblade 2. Wayyyyyyyy better now in handheld.
Do note that the Switch2 chews through your battery like a frenzied hog while active!
Understandable; this is a brute-force method, so increasing output needs more oomph. Since I am primarily a couch player and a wall plug is always in reach…if I want to play handheld, this is the way.
So if you are primarily a handheld player and don’t want to pay for Switch1→Switch2 Upgrades (or a friggin new game (somethingsomethingexpletive SquareEnix)), this is the way.
Also a general godsend feature (for me at least):
The Switch2 Pro-Controller has a headphone jack! I repeat! An included headphone jack!
I might be a weirdo, but for me this is a system-seller feature. I live in a noisy environment. I play docked 75% so a lot of the time. Having the option to have the headphone jacked into the controller and not into the dock on the other side of the room is pure bliss. Still, the Pro Controller2 is expensive (as everything nowadays), so your mileage may vary. Despite that, it is a noticeable haptic/tactile upgrade to the Switch 1 Pro controller, which I now have relegated to Player 2 Controller. And if you havent had the pleasure with either S1 or S2 pro controller and only used PS3,4 and especially 5 controllers…those things runs ages on a full charge! Ages, I say! I have to charge my PS5 controller over a dozen times before I have to plug in my Switch Pro controllers…imho money VERY WELL spent!
And a now near- obsolete benefit:
The store page is lightning fast in comparison to the Switch 1 molasses ahem shop page. They have reworked the Switch 1 eShop page a couple of months back; I noticed on my brother’s Switch 1 Lite to increase speed, but before that it was like browsing the shop on PS5 (ultrafast) in comparison to the PS3 (help me I am dying of old age here!).