Wow! I’ve been waiting years for this! Thanks!
I’ve played a decent amount of Dawnmaker on Steam and enjoy it. Each individual round feels like playing a city builder. The “empire” part of it comes through getting to upgrade your deck across multiple rounds in the campaign. Felt like something I’d play a ton on mobile, so I’m psyched for the port.
Damn you both. Downloading Townsfolk now.
Give us some impressions!
I’ve finished I think 5 of 7 tutorials, and it’s taken me maybe 45 minutes. Which, I mean—it’s not that complicated a game yet, but everything involves setting up a series of processes which take real time to play out. Even when fast-forwarding, that’s not so fast you’d be likely to miss much in a tutorial-sized world, so it just takes a while. Plus, some of the things they’re teaching inherently require you to build up to them, or experience unexpected events. But it feels like stripped-down Civ without explicit units (just a general “people” resource), which is kind of promising. I rarely play Civ 6 on my iPad, though it’s good, because it feels like starting it up takes a while, I’d need to relearn a complicated set of mechanisms, and it eats battery. I could see this being a more format-friendly option.
Also, the new expansion to Ascension might be my favorite yet. Lots of multicolor cards, and color matters in a new way. So it feels like there are more concerns to balance and effects to trigger, and it feels like it’ll play more nicely with other sets than is usually the case, because the quality which makes the new mechanic trigger was already present on cards from other sets.