I’m not fussed about mistakes or bad rolls in my first play through, I’m just playing as much as I can to my characters strengths (which gets you rerolls anyway through “inspiration”) and having a blast even when things go poorly.
I’ll go for perfect situations when I play through it again, it’s highly replay-able with all the different party combinations and character classes you can create.
You can mitigate getting constantly bad or good rolls with the “karma dice” system that skews the percentages to keep dice rolls from landing the same way all the time, but that works in the favour of all your enemies as well and generally means you’ll end up taking more damage over the course of the game should you get hit.
I switched that off from the start because I for sure want them failing as miserably as I do.
The problem is working out why players are mad about something. They’ll say the pacing is slow in their review, but you’ll have to dig deeper to find their pacing is slow because they save and reload, so their opinion is … not relevant to the way I play the game
The same players probably search online for the outcome of every conversation/interaction to know which is the “best result” … when the definition of “best” is dubious and/or subjective.
Coping with, and adapting to, bad luck and other unexpected happenings is the whole point for other players and I assume BG3 has the flexibility to reward creative reactions. I say “assume” because I have not played BG3 but am currently immersed in DIvinity Original Sin 2.
I personally found it clunky - and the lack of an undo button was infuriating, since I often needed to undo something that was a mistake purely because of slow/sluggish performance and clunky UX.