I have to say a special thank you to you for how much you support asynchronous players.
Considering how many polls are out there where asynchronous is not the most popular option, I know a lot of developers just ignore it, even when a game could really use it.
So to see you put it in every one of your games makes me very grateful.
Itās easy to do once you have a working system already in place and build the game rules on top of that.
Itās actually fortunate that we did Food Fight so early on because it forced us to support simultaneous selection for drafting in that game during asynchronous play, so we had to extend the online architecture to do that. But now we have that as part of the system and weāve used it in just about every game since, and Iām not sure there are many other async games which support that feature.
Thanks also for the async support - itās honestly the only way I ever play on iOS. And for the insights into the development - I was going to ask if it was relatively easy (easier?) to use the async system from one game for others.
Iād like to add my thanks to @Strangiato as well. Iāve spent countless hours on your games on async and Iāve enjoyed every minute, due to the perfect implementation of it.
Back then (talking about 2011 or 2012 there), as you all know, we were at the start of mobile gaming, and in my naive belief I thought that this was the standard of all future board and (especially) card games to come. But here we are, 8-9 years later, almost no one did it as well as you guys did it back then. I exclude only a very few.
With the beta ending tomorrow (today for most of you), itās a bit late to say this now, but apparently the Wingspan online play is asynchronous. You just have to know the name of your friends if you want to invite them to a game.
Iām in a game that I wonāt be able to finish with a friend of mine and it appears you have a 24-hour timer to take your moves.
It seems to work pretty flawlessly except the lack of notifications (which I think is usual on Steam anyway, isnāt it?)
And the game seems well-done too! Iāll be doing a post about it on Tuesday. If thereās interests, I can post the link here.
There are 1,000 things Iād like them to get right before this, but do you know what would be neat? If In the card gallery you could open up an Audubon-esque page with photos, calls, and bird facts.
I was poking around on the CGE page, seeing what was going on in all my tournaments, and I stumbled across what appears to be a fully functional web-based Codenames online . Was this announced anywhere?
Yay! I got the invite too. Hoping that we donāt have to repopulate friends lists. Iām also not sure how well it plays at 2 player, but Iām up for a game once I get used to it.
Me too - Iām sure @Pitta would get in on a game too. Havenāt played it in forever so have to brush up on it - for some reason I remember this one being heavier on the iconography than Race?
Coincidentally I played Roll For The Galaxy yesterday evening for the first time in three years. So obviously I am now an expert du jour.
I am in the beta and my friend code is 4EBTQGLL.
But when you go to Add a Friend there is an option to provide an email address ⦠so if you want to try that for me please use ārob at thomasson dot comā.
Played a test game against the Easy AI ⦠I got through without reading any help so that was good. All seemed to work. Looking up a couple of things afterwards clarified my points of puzzlement ā¦
Ha! Just won against the easy AI, much to my surprise. Some of the game came back to me, but I did have to reference the rules once or twice. Plays just differently enough from Race to make a rules read necessary - I also didnāt realize the game ended immediately when a tableau filled etc vs at the end of the round like in Race.
Seems seamless so far, no bugs that I observed, crashes, glitches, etc.