YMMV but has someone who hates CYOA games for the very exact reasons you said, personally I love Out There.
I wouldn’t call it a narrative roguelike tough or…certainly you don’t read the same story over and over for sure.
I won’t spoil things but besides the events (which are hundreds but if you play the game as I did you will remember some sooner or later so yeah they will repeat…they are generally 1-2 lines and all have immediate gameplay outcome but NONE is story related…or you won’t understand them as such until you saw multiple finale…and I won’t say anything more)…the story part (which is pretty awesome imho) doesn’t actually repeat…because you get it at…some moment at the beginning of the game and…at the end of a successful run. In between it’s all emergent storytelling.
To get the whole saga story, you have to complete the game multiple endings (which are one better than the other imho).
If anything, my only suggestion to the devs was to shorten the ‘intro’ part where a ton of people just died even before starting the real game…but they were always adamant to preserve the brutality of the game depicting traveling in deep space alone (the game, sooner or later, explains everything)…with the Alliance update the game is still brutal but they scattered some cool interesting new things at the very beginning, which is a good move imho making even better the already excellent game.
The new content is pretty awesome as well (I still didn’t saw the new ending of course, will take weeks or months).
So if that’s your fear (reading over and over the very same story text every time) don’t worry.
If you need tips, don’t be afraid to ask!!!
Did I mention the game is absolutely brutal?
Be sure to activate cemetery gates (let you find your previous runs abandoned ships in your current run, which is a must) and don’t be afraid to select easy mode if you are not going anywhere the first runs.