In!
BTW, my Dire Wolf handle is Mysterio+9129 for those who want to add me to their friends list.
In!
BTW, my Dire Wolf handle is Mysterio+9129 for those who want to add me to their friends list.
Got the last slot in JMH’s game.
Created another game in the advanced map, PW: sp
I joined @JMH.75’s game.
Maybe we should move this over to a Clank! thread?
Also, the menu screens are a little janky on an iPhone. I can live with it.
Gg!
GG! and thanks for posting results. As I bailed the dungeon early due to taking a battering (and only just made it out) I didn’t get to see the final scores.
If you just exit the game, instead of resigning the game will stay in your list and you’ll not get an update from it until it’s ready to show you the final results.
Portal seems to have just released Imperial Miners on iOS.
/shrug
Has anyone heard of or tried Abalon? The App Store description calls it a “Roguelike Tactics CCG.” On Steam is seems very well regarded and costs $30. It just came out on iOS and is free, but with the option to buy a handful of expansions. They do claim, though, that there are no goofy currencies and other microtransaction nonsense. I’ll probably give it a look sometime but was wondering if anyone had tried it out?
There’s a demo on steam, you could try it out there at least.
I’ve never heard of it before.
Just saw a short recommendation from a random YouTube video. He said it was an hidden gem, mentioned it was really good. So gonna give it a try later this week.
Yeah, Splattercat Gaming, who I watch on Twitch and YouTube all of the time, gave it a very good review recently so it was on my wishlist.
After seeing your post, I tried it on ios last night (where it is free) for a while and enjoyed it and will likely play it some more.
The battles are not especially strategic as they play out on small fields, but it is TBS with cards, which I like. You only get 3 cards per hand per round, so that limits what you can do in a battle, but some cards create allies for you, and they each have their own movement and attack characteristics.
When you defeat enemies, they give you drops, which are health, equipment, cards for your deck, or d20s. Yes, you want to collect d20s, as certain things you try to do require you to roll over a 15 (for example), and the more d20s you put towards that roll, the higher your chances of getting a win. But once you use a die in a roll, it’s gone (they are expendables). This is an interesting and unique (to me) system, though you seem pretty limited in how you can acquire dice, and they seem kind of essential.
You level up as normal, and once you reach certain levels, you unlock more heroes to play. You can also buy hero packs to expand your options (this seems like it will be unnecessary for quite a while), which I’m ok with given that this is a free, well-made game (on ios). As advertised, there are no micro transactions or currencies or other nonsense that plague FTP.
There’s a chapter 1 tutorial too, so it immediately walks you through how things work very smoothly, which I always appreciate. The graphics are perfectly fine and by no means mind blowing in any way, but at least they’re not pixel-art, which I’m real tired of. There is no plot really to speak of, and levels are randomly generated. Several difficulty levels to chose from, and Normal seems perfectly challenging for me ATM.
In all, it does a solid job at what it sets out to do, and I’ve enjoyed it. I would not pay $30 for it in any reality. If the steam version includes the other heroes/expansions, I might pay $10.
For any Michael Brough fans who haven’t seen this already, he opened a BackerKit project today for his next game, a sequel to 868-HACK:
I love the dude’s games and am glad to know there’s another one coming.
Although I appreciate his game designs and I bought all of his games in the past, I have yet to finish one of them. It’s a general problem of mine, collecting more than actually playing.
Nevertheless, after your post I am going to see which of his games are still available for download… what would you suggest be a good game to start with? I would rather play a game with a specific endpoint, rather than a never ending loop of increasing difficulty. Also I am not blessed with exceptionally high IQ, so a moderate difficulty would be nice.
Out of curiosity, do we know what illness he is suffering from?
Has anyone heard of or tried Dungeon Clawler? It just released on iOS and it mashes up roguelikes (I think deck building?) with claw machines. That sounds bonkers but after the success of Luck Be A Landlord I’m open to innovation within the subgenre.
Hmm … Imbroglio is my favorite Michael Brough game, so I’d suggest starting there. It’s a very deep game, but how much you engage with the depth is up to you, as you can build your own 4x4 board of weapons or simply choose from high-scoring boards other players used. Like many of his games, it’s more about trying to improve your high score across multiple runs, but it’s possible to win by collecting 256 stars in a single run. And the heroes play differently, so it’s fun to figure out which one clicks best for you.
Zaga-33 or 868-HACK are similarly run-based but very different games, so you might try those if Imbroglio doesn’t click. Cinco Paus is an excellent game, but having all the text in Portuguese kind of drives me nuts.
No clue what illness he’s suffering from–he’s said it’s chronic but hasn’t identified it publicly, as far as I know.
I saw a few things about Dungeon Clawler when it released. I’m keeping an eye on it as well but haven’t taken the plunge yet.