In the last beta run, notifications didn’t work for invites (you had to manually enter the game to see if there were any invitations which is absurd).
They did (well, not consistently but it was a beta) worked for turns.
In the lobby if you have multiple games going you couldn’t see who you were playing to (in game too, they used different colors and you had to rember who was who Or using the chat). Actually there was a time when they were called all the same so it was impossible to see where you had to take your turns in…you had to enter each one.
So at one point I just asked myself…why I have to go through all these hassles when meanwhile I can play like 15 games of Shards, RoftG, Ascension, Carcassonne, Star Realms and the like without any issues, just playing and having fun?
And why they insist NOT to just copy what other people did perfectly since years?
(I’m not talking about TM now, it’s a general mood…TM had Unfortunately other problems with the developmen).
I’m glad if they fixed all this (I personally submitted these and others several times plus wrote on the forums)…even more because I hope after countless half baked async implementations maybe they are finally getting their shit together and doing what indie devs with a small fraction of their economical power and resources has done for years.
We are talking about Asmodee here, the boardgame juggernaut…not some 3 people team.
I’m so mad at them at times because I really LOVE many of their (or FFG) games (in paper form).
I want to believe
Ironically, their best async implementation was their first one if I’m correct (Small World 2).