Stately Citizen Journalism


#1281

They’ve added a fair bit of little hints on how to at least get the early game stuff flowing since the initial release. I’d definitely give it another go. There’s also a fairly good spoiler free guide on steam that unfolded a few of the mechanics for me.


#1282

I need to give CS another whirl, too. My longest run got stuck in an infinite loop of incompetence–I wasn’t dying, but I wasn’t making any progress, either–and I eventually gave up.


#1283

If you just want a win, there’s a fairly straightforward non cult one I could spoil. :smiley:


#1284

I could probably use a spoiler–DM me, I guess, so those who want the joy and frustration of finding everything on their own don’t have to see it.


#1285

Fired a spoiler missile in your direction.


#1286

Speaking of Cultist Simulator, I appear to have acquired a duplicate Steam key from the latest Humble Monthly Bundle; if any Stately Player wants it, let me know. (Edit: now claimed.)

(Actually, hmm, a dedicated thread for passing on duplicate keys might not be a terrible idea…)


iOS, Android, and Steam codes for grabs
#1287

Found this on r/civ today… Aspyr seeming to confirm Rise and Fall AND Gathering Storm for iOS and Switch? @Neumannium, can you confirm?


#1288

Dammit…I don’t have time for that. I had just made peace with the fact that I probably wasn’t going to be playing Civ VI anymore, and now this.

Sigh.

I will see if I can get anyone from Aspyr to officially confirm and, hopefully, snag a date (or at least a ‘soon’ or ‘down the road’, I’m not picky).


#1289

Eli Hodapp’s departure from TouchArcade this Friday has him landing “as VP of Business Development and will be helping lead the fight to preserve the history of iOS gaming” at GameClub, “a new company that’s hoping to find ways to bring back some of the App Store’s lost classics and reintroduce them to the world.

My first order of business next week will be to kick off an early access program to get people playing the games that GameClub has already updated (which you can sign up for right now by visiting the GameClub website) and along with that my role will be half digital archaeologist and half museum curator of the best collection of premium game experiences anyone will ever see on the App Store.

I’m Leaving TouchArcade to Join GameClub

Jared Nelson saysI’ll have more to say about my role and the future direction of TouchArcade at some point as well.


#1290

Hmm, good luck with any kind of digital preservation in a marketplace as actively hostile to legacy apps as the Apple app store.


#1291

And, premium legacy apps, to boot … my heart is with them, but my head is not optimistic. :thinking:


#1292

I wish them the best, and I hope (probably pointlessly) that Battle Academy might be playable on the iPad again some day, but I’m not very optimistic.

Never say never though. :slight_smile:


#1293

#1294

Newest PlayStation 4 Firmware Update adds Remote Play via iDevices. I didn’t do remote play when it was possible with the PSVita is this something to bexcited about?


#1295

It can be nice for turn-based games. I used remote play every once in a while with my Vita. There was some lag, but it wasn’t difficult to overcome with RPGs. Sony was so close to doing with the Vita/PS4 what Nintendo managed with the Switch that it is really sad that they never made more of the technology.

I assume the app is free, so it might be worth trying with a game like Disgaea. I read a bit about the app ad it uses either virtual controls or MFi controllers, I believe, though some buttons will be missing.

If you do try it out, let us know.


#1296

Diablo 1 is available on GoG now. I believe Blizzard has plans for other classic titles releasing on GoG. As I am loathe to play games with DRM, I find this pretty cool.


#1297

A couple days ago, Stonemaier Games posted a behind-the-scenes shareholder report, linked at the bottom. It is a pretty interesting read. Of note, Jamey posted that:

“Scythe is a start, and Tabletopia and Tabletop Simulator are great, but for the reasons mentioned in this article (https://stonemaiergames.com/the-truth-about-digital-board-games/), I’d really like to offer more digital ports of our games. We currently have development partners working on Viticulture, Charterstone, Between Two Castles of Mad King Ludwig, and Wingspan.”


#1298

That sounds like I can clean another couple games of my amazon wishlist and pick up the digital versions instead. Had Viti, Charter, and Wingspan on my list.


#1299

Well, a great deal of the joy in Charterstone is opening new stuff up as the game goes along. There are a lot of plain white boxes of different sizes in the game box, and you open them when told to by things happening in the game, and that’s the fun of it. It’s got a satisfying tactile feel and high quality components. The actual gameplay itself is ok. I mean, it’s not bad, but it’s not great. And there are (were?) numerous rules issues that are FAQ’d that must be overcome (that I assume the digital version will fix). I’m mildly curious to see how they will try to translate that to digital, but opening digital mystery boxes and adding digital stickers to the board and cards feels a lot less exciting to me.


#1300

Personally, I tend to be happy owning both physical and digital versions of games as long as digital costs remain low enough to support this double-dip.