Maybe it was changed in an update.
I love games of this ilk, but Dream Quest is far and away my favorite. It has challenge to spare, yet rarely feels cheap or unfair. And each playthrough is vastly different, even after hundreds of games.
Card Crawl was fun while unlocking stuff, but then you run out of things to do fast. As far as I am concerned it exists for exactly one thing after that: the Daily Dungeon. I have played hundreds, and still come back almost every night. It is very lame how there is nothing to do with money after you get all the cards, though. DQ and Solitairica avoid this by making it so even once you unlock everything (which takes much, much longer), achievement points/Wildstones can still be used to buy continues, allowing them to remain valuable indefinitely. Card Crawl sorely needed that, and they never fixed it for Card Thief or Miracle Merchant either.
Solitairica is fun, and tough at times (albeit not the final boss; he is definitely no Lord of the Dream, and is a pushover even in Epic Mode). But it can be more of a grind than the other two, especially in Epic Mode or when using the new classes.
I’ll be curious to see where this new game stacks up compared to the others.