Review: Meteorfall

My only beef with Solitairica (and correct me if I’m wrong) is that you can’t stop in the middle of a run. At least I seem to remember that my run disappeared when I left the game.

Given that people have mentioned “things to do while waiting in line” for it, I wonder if I was missing something.

No, if you shut down the app for Solitairica and start it back up, you go back into the game you left.

This sounded promising, so I have bought it. Thanks!

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Yeah, I’ve seen the same with Solitarica. It saves wherever you were, but if you exit before defeating an opponent, you’ll have to fight them over from the beginning.

Yeah, I’m not sure what happened with me, or how I got that impression.

It works fine for me now.

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Maybe it was changed in an update.

I love games of this ilk, but Dream Quest is far and away my favorite. It has challenge to spare, yet rarely feels cheap or unfair. And each playthrough is vastly different, even after hundreds of games.

Card Crawl was fun while unlocking stuff, but then you run out of things to do fast. As far as I am concerned it exists for exactly one thing after that: the Daily Dungeon. I have played hundreds, and still come back almost every night. It is very lame how there is nothing to do with money after you get all the cards, though. DQ and Solitairica avoid this by making it so even once you unlock everything (which takes much, much longer), achievement points/Wildstones can still be used to buy continues, allowing them to remain valuable indefinitely. Card Crawl sorely needed that, and they never fixed it for Card Thief or Miracle Merchant either.

Solitairica is fun, and tough at times (albeit not the final boss; he is definitely no Lord of the Dream, and is a pushover even in Epic Mode). But it can be more of a grind than the other two, especially in Epic Mode or when using the new classes.

I’ll be curious to see where this new game stacks up compared to the others.

I haven’t played this a ton yet, but so far I’m a bit disappointed. It feels like a very poor cousin to Dream Quest: extremely linear, with far fewer options and far less control.

And I hate, hate, hate the illustration.

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I wonder if I’m enjoying Meteorfall so much because I’ve never played Dreamquest?

Will have to go check it out.

Well, finished with warrior on second run. Not a bad game, but certainly wouldn’t displace Dream Quest.

That said, I do enjoy the stamina/attack mechanism. And the “linear” play doesn’t bother me at all. You can skip monsters.

So yeah, will play to win with the other classes, but below is my final warrior deck.

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Damn. I really suck. I’ve only gotten through 2 bosses once. I usually end up dying to the 2nd boss.

I’m so ashamed.

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The rusty iron helmet was the mvp by far; being able to ditch your cards for armour to hold out for holy strikes was a clean way to keep your hp high.

Always went for hp on level up and not stamina

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Yeah, I have yet to see a reason to take stamina over health when leveling up.

Finally got my first Bruno win, but I’ve been playing since the beta and had all of his special cards unlocked, which certainly helped. I’d like the ability to disable the special cards to raise the degree of difficulty.

@Neumannium Which characters have you used? I haven’t played with Rose yet, but I found Greybeard the easiest of the other three to use by far.

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Yeah, Greybeard was who I beat it with first, then mischief. Stamina was super useful for her, but it seems like health is far more important for Bruno.

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I go a very different way with Bruno, all stamina and maximize offense.
Most monsters die on the first or second turn, and I almost never discard a card.
Here’s a run I just did, ended with 63 hp and 20 stamina, the lich battle took 3 turns.
Usually I have more than one charge in a Bruno deck, but the treasure gods weren’t kind to me this time.
Charge -> Veteran’s strike is the ideal combo, and Hearty is an all-star defensive card.
Save all gold for blacksmith. Its hard to see, but those are all level 3 cards except charge and stab, which are level 2.

Same idea with Mischief, except she is more risky, with better damage potential and less innate defenses. Finding a sword with Mischief is awesome though.

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My last Bruno win was all about that Charge/Veteran’s Strike combo. I had two of each and just rolled over enemies. I also didn’t have to worry about stamina, though, as I had Taunt and a couple of Bramble’s Fortune cards in my deck.

The dev announced on Twitter today that a new character should be coming to Meteorfall soon:

This guy is going to introduce some very interesting builds and new mechanics into Meteorfall soon. Can’t wait for Mulford to make his grand entrance! https://t.co/5RksCiM5Pc

— Slothwerks (@slothwerks) January 31, 2018

Also, he posted a retrospective about the development of the game, sales, and a brief section on “What’s Next” that certainly sounds like there are plans for several more characters and cards.

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Thanks, that was a fascinating read. And I loved his idea of staying focused using the 25 minute unbroken increments.

Me too–I might try that at work!

Urg. Even trying these strategies you’ve posted I’m still getting stomped as Bruno. Going to go back to trying to beat it with Rose for a bit.

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I didn’t think the game was all that interesting the first time I played, but after giving it some time it has really started to click with me. I’m also pretty awful at it no matter who I use. I’m not a fan of Rose only because fights tend to get dragged out too long with her the way I play.

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Nice to hear, since I’ve bounced off of it pretty hard. I’ll have to give it another shot.

And now a rose win with a fairly random deck. Nothing special or combo-y or powerful.

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