i would just ignore all those "special offers". simply not enough BAMM for the buck. just like all those crazy insane offers in Gems of War.
the only acceptable deal may be that x3 value subscription for "180 diamonds now + 60 diamonds every day for 30 days (1980 in total)".
as you can always transfer diamonds into missing gold when leveling up creatures it really helps to get started.
but overall Solgard is a slow game with constant small progress.
just a small but nice daily routine. no overengaging burnout. patience.
i like that concept. i have no need for another "play like mad" kind of GoW experience.
up to player level 11 you will unlock more and more content.
Dungeons, Underground, Hero Arena and (best of all) the Boss Arena.
esp to unlock heroic difficulty level is a breakthrough. you can farm creatures' sun gems in "their" levels from then on.
very useful esp for commons. you can get 8-12 creature gems in each battle.
gold is always needed.
bounties can earn you the most (up to 1500 gold when beating all Greendale Goons and about 900 gold when beating a normal gang).
and each normal battle and free chests will bring you just a bit.
Nightcast: you should have some sun gems of Tusker by now?
he is a solid longterm investment. i would go for him as replacement.
Wyrms in Scorcher event: i'm really not overimpressed by those.
but as i got plenty of scorcher stones by playing the event i could not but "buy" those chaps. scorcher stones are good for nothing else or?
who knows? in the last special event i missed the creature by just some special stones/coins but was allowed to convert them into nearly 5000 gold when the event ended
well, that made my day!
way better than one more "unlevelable" creature in my storage.