Just One More Run…The Roguelike Thread

I’ve been playing through Dungeon Clawler, trying to beat a run with every character. It is definitely a fun game that lends itself well to the “one more run” mentality. I think it does suffer slightly from becoming very samey after some time, even with different characters. I tend to gravitate to the same builds no matter who I am playing. I feel like I’ve gotten my $5 worth and am ready to move on to another card-based game soon.

1 Like

I felt the same way about Dungeon Crawler - I beat the game with half the characters, but found I just started building the same decks over and over regardless.

I picked up Diceomancer today - so far very familiar - and yet seems to have a lot of new ideas in it. Fun so far, but hard to say how it will hold up. If I can get 15 hours out of it, that would be grand.

2 Likes

Ok, here is the skinny on Diceomancer -

It took about 17 hours of gameplay to unlock everything. I have beat the game on the base level (there are Ascension Levels) on 3 of the 6 classes.

There are some interesting mechanics in the game, one of the main ones being that you use the One Dice (which you have a limited amount of charges and have to earn more) to hack numbers in the game. Like if the boss has a health bar that says 25, you can roll a D6 and change the health to that new number. The catch it, that most monsters in the game have segmented health bars, and you can only hack a segment at a time. It’s an interesting mechanic especially when monsters have ‘focus’ abilities that go off unless you can clear the current first segment of the health bars.

The base ‘warrior’ and ‘mage’ classes are mostly what you would expect, but there are some interesting cards I had not seen in there before. The Summoner classes have some really neat mechanics that I think provided some of the more innovative gameplay, especially the Builder class, that has cards that get ‘constructed’ as you use cards next to them in your hand and when you construct enough charges, they become more powerful cards.

Overall, 17 hours for $13.49, I got my money’s worth, not sure how keen I am to spend a lot more time in it though.

1 Like

I’ve gone back to Dawncaster to try out the latest expansion. I’m not sure when he was added in but the newest final boss is rough.

3 Likes

I beat him for the first time a couple days ago. Felt amazing.

1 Like

I had a great build that I knew could handle his judgements. Got him down to 10 HP, then boom, he gets 150 barrier…sigh.

I play on random and I know I could simply avoid him if I picked my stages, but then I’d feel like I’m simply avoiding the harder parts of the game.

1 Like

Steamsale strikes yet again.

Against the storm…
eb01133f-1424-47ac-a21a-4244b5f88c40_text

Roguelite-elements makes everything better…or worse depending on your free time budget.
Argh!

I saw news that there is a Pirates Outlaws 2 on the way so I decided to finally give the first a try.

This is what you would call a Slay the Spire clone. Pick a character, pick your node on a branching map, play cards to attack or defend. Enemies show their intentions. Collect cards and artifacts. Fine, if it’s good, I’ll play a clone.

The problem is that I’m not sure it’s good. For starters, it is quite the grind. You can conveniently buy a gold doubler for real money and I can’t help but feel that the prices were balanced to make grinding borderline prohibitive. Most of what is available for purchase can be bought with in-game currency with a couple card packs and a couple characters (out of a dozen or so) requiring actual money. There are a ton of cosmetics but at this point I couldn’t care less about those.

As for game play, it’s fine but feels repetitive. I don’t find myself constructing elaborate combos and looking for card synergy, just playing the best cards I can afford per turn. There are statuses to consider but so far they are more of an afterthought, though that could just be my incompetence.

Progress seems to be universal. As far as I can tell, the only thing that differentiates characters is their starting cards/skills/stats. The card pool that you unlock seems to be a singular pool. I don’t know how the cards are distributed in a given run, but so far it seems random.

Finally, the game is tough, but I also think this is artificial. You won’t be going on long runs until you unlock better cards.

I’ll keep playing when I’m bored but the game hasn’t gotten its hooks into me. As far as StS clones, I think Breach Wanderers does something similar but it just better overall (though it also has the income multiplier, which I actually bought because I enjoyed the game enough).

Oh, and that name? Why is “Pirates” plural? I hate it.

3 Likes

Frustratingly they gave mobile this “coin doubler” rubbish, essentially making the game a long grind if you feel like seeing any variation (these things obviously at odds with one another), and then they made the Steam version basically entirely premium.
Really scummy in my opinion.
They could have included an option to buy it all like in steam, yet still also had their grind by the doubler option as well if that’s what they wanted, but no.