Ok, having played Breach Wanderers for a nice chunk of time over the weekend I can definitely see where the grind comes in to play. It is, of course, expected for a f2p game, and grind isn’t necessarily a bad thing, either, in roguelikes; but it looks to be heavy. I paid the $2.99 as well because the game seems solid and the gem boost means I’ll unlock characters faster. After that, though, there is another tier of boosts you can buy plus you can buy one of the currencies at any time.
None of this distracts from the core game, which is good. There are numerous things to unlock and upgrade, though, and the grind for the currency to do so is certainly looking hefty. The game gives you daily (hourly?) challenges to earn extra currency and has a quest system to work through as well, so there is plenty to do.
If this sounds like a complaint, at this point it is minor, other than the general statement that I would so much rather buy a premium game than pay for currencies, even if they end up being more or less the same experience; the latter just rubs me the wrong way.
I paid $10 for Slay the Spire, more for Dawncaster plus the expansions, and am happy to have done so. I’d so much rather have had this game cost $10 up front with a more reasonable grind than have it structured in a way where the grind looks to be such a slog that paying for currency boosts seems worth it.
All that said, this is a good one and since it is free to try, it is easy to recommend.