Originally published at: http://statelyplay.com/2018/02/06/europa-universalis-iv-getting-another-expansion-rule-britannia/
Here's the deal, folks. Apart from the recent release of The Room: Old Sins and Meteorfall, the App Store has been about as exciting as a Swedish art-house film. There's nothing thrilling out there at all (this will change on Thursday, but I can't talk about it until then), so I've been spending much of my time on Steam instead. Nick talked me into playing Factorio, which has been consuming most of my waking minutes and has been the main reason the site was dead yesterday [great job, Nick! One less day to edit this idiot's work is a blessing -ed.]. I'm also considering dredging up my old nemesis, Europa Universalis IV. It's about time I forced myself to learn how to play this damn game, especially with another new expansion just announced: Rule Britannia.
Here's the deal with EUIV. I've owned it since it was released (as well as EUIII) and have tried at least a dozen times to wrap my head around it by going through the tutorials. Yet, by the 13th or 14th different menu that I'm trying to remember, I see Civ VI sitting in my Steam library and realize I know how to play that, and EUIV gets shelved. One of these days I'll break through and actually play a full game. The fact that every major Paradox series (Crusader Kings, EUIV, Hearts of Iron, Stellaris) should be in my wheelhouse, yet I can't seem to wrap my head around any of them, haunts me every time I see them staring at me from my Steam library. One day, you'll all be mine.
Anyway, for those of you who aren't dumb and have figured out EUIV's mind-bending menu system and strategy, the newly announced expansion is called Rule Britannia and, if you can't guess, has a lot to do with Britain. The expansion includes all new decision trees for England, Scotland, and Ireland as well as a bunch more:
- New British Missions: New exclusive decision trees for England, Scotland and Ireland, embedded in our new Europa Universalis IV mission system.
- Industrial Revolution: Highly developed provinces may produce coal in the late game, fueling higher productivity and greater wealth.
- Innovativeness: Earn rewards for being the first nation to unlock new knowledge, including lower power costs.
- Naval Doctrine: Adopt a general strategy for your fleets, giving you bonuses to ship maintenance, trade power or battle performance.
- Anglicanism: A new Protestant faith can appear in England with new bonuses and religious choices.
- Knowledge Sharing: Help your lagging allies or subjects by promoting the spread of institutions in their realms.
There's no release date yet announced, but we do know that the expansion will be a paltry $10 when it does launch.
The fact that all of this is getting added to a game that is already so full of stuff I can't wrap my head around it isn't intimidating at all. Nope, not one bit. I'm sure this is the expansion that finally unlocks everything that EUIV has to offer. Oh, wait, is that Civ VI over there? I'll be right back.