Eternal the Card Game

There are many games in that category…

But thanks, I’m going to give it a shot now.

TheDukester’s quick review of Eternal:

Positives

  • There’s many different game modes
  • It’s fairly easy to earn new cards or card packs
  • Card packs have 16 cards
  • Interesting keywords
  • There’s blocking! That’s right – no more making smoothies and watching Netflix when it’s not your turn. You’ve got to pay attention
  • The storyline is not bad. It’s sixguns & sorcery
  • Active online community. No waiting for a game.
  • The UI is smooth. I can’t ever recall having a UI issue, either on my Mac or on the iPad.

Negatives

  • Mana screw/mana flood. But there’s a lot of cards that will help prevent that from happening too often.
  • Up to four copies of legendaries are allowed. So the shut-ins and the whales are always looking for game-breaking cards, then making decks with four of them. Thankfully, the decks are big enough that drawing killer cards is never a guarantee.

Final analysis

  • Miles better than Hearthstone
  • The keywords and the ability to block make every game seem different and challenging
  • Get it
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I don’t consider mana screw a negative. Sure, it sucks, but I think resource management in deck construction is vastly superior to the terrible mechanic of free, increasing resources every turn.

If anyone is so inclined, the game could use some good reviews in the App Store to counter the 1-star stuff from people who haven’t played.

I’m really liking this game. I think it should be pointed out that in addition to @TheDukester’s beloved blocking, there are instant speed spells! In a new card game?! What is this 1995? Interaction between players when it’s not their turn? Fuck yes there is. It’s about damn time.

From what I was reading about before I started, the the rewards were super generous before a recent change. After that change they’re even more generous. That is unless you’re playing more than roughly 40 games a day, after which they’re marginally less generous.

This game reminds me so much of Magic, but that’s to be expected considering its designers are a lot of big name Magic Pro Tour players. It’s definitely different though, and fresh (and cheap) enough to enjoy regularly. I’m so glad they have multiple limited formats, and I’m super pumped to get back into an actual draft game. I need to put some time in to learn the cards first. That’s all I ever wanted to do on MtG Online, but I wasn’t paying $15 a pop to do it.

I played the game a lot when it first came out on Steam. It’s essentially a MTG clone in a FTP wrapper. It’s a generous FTP model, which was nice. But ultimately, the game just made me wish WotC would just give us MTG like this (especially as a Mac user).

I just opened a copy of Clank! and it seems to have come with a physical card for Eternal. Is this just a clever promo for the app or are there plans for bringing Eternal to the table?

I think it was a promo for the digital game, had one in my box as well. Can’t remember if it had a redeem code or not, might get you a pack or two.

Has anyone here played the campaign? How in the heck are we supposed to beat the “boss” with all the stranger? It seems completely impossible.

Think I used a deck with a couple strangers in it. Since stranger abilities affect ALL strangers.

That and a lot of creatures and spells with echo.

No, it’s a set deck. Apparently there is an instant win card if you can hold out long enough. I’ll give it another couple attempts once I’m done putting the kids down.

Dire wolf digital are the folks making all the apps for Renegade Game Studio, including the app for Clank. They also made Lanterns and are very soon releasing Lotus.

I got that; I was just surprised to find an actual cardboard card.

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I was able to beat the final campaign mission. I don’t know if it had changed after an update, but I could not modify my deck. I was able to hold out long enough to draw an instant win card. It took me a few games to figure out how to do that, but once it clicked, it was rather easy.

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It’s a set scenario. All you have to do is hold out for a few turns until you get that card. Once you figure that out, it’s pretty easy since you’re playing to extend, not win traditionally.

I finally sprung for the paid campaign and all I have to say is wow! It is easily the best card game campaign I’ve played (though now that I think about it, I haven’t played most of the Hearthstone story missions). Every match has an interesting mechanic that really changed up the game in fun ways. I can’t beat the final stage, but I’m still tweaking some decks to try and take him down. Kudos to the developers on this one.

The game just updated with a new card set. I haven’t played yet, so no impressions.

Have you maintained this @Mirefox or did you bounce?

I haven’t been able to sustain an online ccg for long, bounce pretty quick and come back every 6 months or so for a quite hit (hearthstone, faeria).

Just can’t keep with one, not sure why

I’ve maintained it more than most - probably any CCG - that I’ve played. I think it is a solid game. I wouldn’t say that I play it regularly because when other games steal my attention away, there will be large stretches where I don’t play. I wouldn’t say that that is a reflection of the game, though, just my habits. I come back for new content, though, and will be playing quite a bit on my upcoming road trip.

Normally more like 10 hours a week (on a staycation for most of this month) including playing on my phone.
I bounced off Hearthstone after the 3rd expansion. I think Eternal sticks more with people who used to play Magic The Gathering religiously with friends back in the day, also you don’t usually just see the same 4 or 5 types of decks all the time.

I’m digging the new set so far. Nightfall definitely boosts some of my slower on the draw decks (causes night for 2 turns, you take 1 damage at the beginning of a night turn and draw an extra card), and I managed to wind up with a legendary curse that makes it always night and the beginning of the turn damage is redirected to the cursed player.