i will have to ask him for details.
but i must say that i totally loathe the basic design decision.
in all former Zeldas it generated such a great feeling of steady progression to wander from temple to temple and having to solve all the puzzles to qualify to enter the final stages.
To me Iād rather have the option, especially with how easy it is to sequence break older Zelda games. I also enjoyed the lesser amount of linearity.
I dislike open world games in the whole, especially the latest crop of WRPGās with all the handholding, 50000000 markers on a map for garbage side crap and yet, despite my skepticism, BotW really won me over.
Is it a good game? Yeah, I donāt think thatās really a question to a lot of people considering how loved it is.
Is it a Zelda game? I think thatās heavily debatable (and debated all the time). If it wasnāt branded as a Zelda game, do you think you would have liked it more @JammaTal?
ok, i had not listened closely enough.
Arne says he had to visit about 40 mini-temples to get at least 13 heart containers to be able to survive extracting the master sword, but did not visit one of the main shrines (fire, earth, wind and air). he had to play about 4-5 hours for that, not 2.
the speedrun freak record on the web is about 30 minutes (without the master sword). not recommended for ānormalā players
i have not played BotW yet. so i canāt tell if i will like it or not.
but the basic design decisions of ājust do what you likeā and āfight the boss when you wantā definitely bewilder me.
One of the 4 Divine Beasts, which means Ganon had more health in the first part of the final fight and he missed a chunk of story.
Speed runs are speed runs - it sounds like you donāt enjoy them at all. Iād suggest avoiding the glitched runs for past Zeldaās, especially OOT.
People would do it anyway, whether the game wanted them to or not - why put an artificial barrier in the way? If you donāt want to, donāt - I certainly didnāt. I put in 120ish hours into the game, didnāt beat it until I had the best ending, did 80% of the shrines and at least tried the add on content. Contrast that with a friend of mine who hit Ganon repeatedly throughout his play through to see how strong things were. Heās one of those speed runners, though he can only manage roughly 40 minutes.
The discussion reminds me about the rumors you could beat Diablo 1 in less than 30 min because you can access the endgame-dungeon right of the bat?
I always think thats a bad design choice. I know total freedom to explore your way and whatnot butā¦why craft a huge world with lots of stuff to do if you can bypass EVERYTHING?
Isnāt then a better idea to program a Hello world sequence with a āPress Enter to win the gameā prompt a better design choice?
These kinds of statements always boggle my mind. Why is this such a problem to you? You are not forced to end the game as soon as possible. In fact, if you have no idea whatās waiting for you, itās very unlikely youāll even make it to the castle, let alone through the castle, with weapons to even fight Ganon with. Just because itās an option that the game designers put into the game, you feel that it detracts from the game in some way?
To me, the older Zeldas are great for a single play through, and are not fun in subsequent plays. There is no real way to change the outcome of the game - you have to do the dungeons in order to get the correct items in or to get to the next temple. You can chose to grind out rupees, bombs or other things - even take a side trip to get some heart containers, but overall the structure of the game is the exact same and dull.
No. This statement detracts from the conversation and is useless in context. If you think that Diablo 1 or BotW are reduced to something like this because you have an option to skip things, then Iād say try it and see how easy it is. The games named arenāt Myst, where once you know the end puzzle you can skip the whole game with no consequences.
I donāt mind the BotW design decision for a couple reasons. First, I am not good at action games so it took all the hearts and stamina I could muster for me to beat the game. Second, just because someone can rush the boss does not mean there is progression if you choose. Each divine beast has its own region and own story arc. Third, if someone chooses to rush the boss, they are missing 99% of the game and that is their loss.
I do miss the dungeon progression in older Zelda games but that certainly didnāt ruin the game for me in any way.
Oh belive me - to each its own way of enjoyment. So no problem if others want to do this, more power to them. I for MYSELF cannot wrap my head around the concept that skipping everything = fun.
I am maybe too deeply entrenched in āthe more to do - the betterā and most of the times enjoy long games. I may have a above average tolerance level for BS busywork in games AND dislike specifically designed (too) challenging content. If skipping provides a really hard challenge in said games or others - well then I am even less inclined to try them.
For myself: busywork is tolerable - frustration because of repeated failures or being below needed skillcap however is not.
I enjoyed watching the recent Games Done Quick (GDQ) charity stream, mainly to enjoy someone speeding through a game that is too hard for me, such as Cuphead. I absolutely love the classic cartoon art style of Cuphead, but I know that hard platformers and ābullet hellā games are outside my ability, Iām not their target audience that they designed the game for, for enjoyment and to entertain.
What I donāt understand is all the āglitchā speed runs. Especially when they run older versions of a game because it has the glitch before it was patched in a subsequent version. If I was on the panel to approve which games make the cut for the GDQ marathon stream, Iād grudgingly allow in Japanese versions where they allow skipping dialogue and cut scenes for improved time runs, but Iād not approve older versions just because they have an unpatched glitch.
As far as skipping / busywork, I appreciate the option to gain more power before confronting the boss, if my personal skill is not up to defeating the bossā mechanics. This, however, only applies to premium games, where I give the benefit of the doubt that the developer has tried to make the best game they could, but that sometimes Iām not the target audience they are aiming to maximize enjoyment for. Iāve become increasingly skeptical of games with IAP that makes me question if Iām being trolled to spend money.
As Iāve grown older, Iāve grown to appreciate more the inclusion of difficulty settings, I now look for them when making decisions on which titles to invest time and money on. I absolutely love that the Switch games seem to be targeting me, older games updated for the Switch seem to now include difficulty options that were not in the originals ⦠I bought Wonder Boy: The Dragonās Trap, which now not only has a great art style but also added difficulty settings that were not in the original Sega Master System version. Donkey Kong: Tropical Freeze adds a Funky Mode that āmakes the game more accessibleā, New Super Mario Bros. U Deluxe adds not only an āEasyā character choice, but also a āVery Easyā character option to the Switch version.
At this point, Iāve probably posted ay more than 3 wishes, but older games keep coming to mind. Iād love Zoo Tycoon and Sid Meierās Sim Golf on my phone.
Honestly, I would even be happy if it got updated and put on GOG. I have a bad feeling its hard to port or is burdened with rights issues since it was a joint Maxis/Firaxis game.
āSlitherine didnāt reveal specific plans in the announcement, but McNeil tells me that we can expect something new in the near future, ālike we did for Fantasy Generalā. A sequel seems very likely, then.ā Master of Magic acquired by strategy publisher Slitherine, āRescued from Atariās IP dungeon.ā
It combines the best of the old tactical gameplay of old-school Chaos Gate with XCOM-like strategic out-of-battle gameplay with the usual 40k zaninessā¦
Needless to say, I quite enjoyed my 5th playthrough through the Trilogy in the Legendary Edition released in May 2021 (nearly 3 years ago), need to to at least one more run and I have completed all three games with each class at least once.
Well it seems to happen soon-ish⢠if BIOWARE donāt go belly up after releasing Dragon Age: Dreadwolf, planned for this summerā¦May 4024?
Well Blackbird Interactive (who did the Homeworld: Deserts of Kharak game and helped on the HW1+2 remaster) is working on HW3, which releases on 13 May 2024 (only ten days left [handwringing.jpg] goes here).
Also Paul Ruskay who did the OST for all Homeworld games to date is also returning for HW3!
Conclusion:
1: I should have wished for moreā¦way more!
How about a Guild Wars 3? A Remaster of the Xenogears and the 3 Xenosaga games? How about a Warhammer 40.000 Battlefleet Gothic 3 or a Warhammer 40.000 Chaos Gate 3? XCOM 3? New Front Mission games? A Final Fantasy Tactics remaster and NEW FFT gamesā¦new Advance Wars games?
2: May seems to be my lucky month
Sooo what to expect for my 44th birthday in about 2 weeks? Maybe I should play the lottery for onceā¦
I canāt wish for a new FFT. Itās my favorite game of all time and thatās precisely why I cannot trust modern Square to do it right. Fell Seal was the closest thing to a sequel it will ever get, I think.
My wishes would be Phantom Dust 2, KotOR 3 (but, like, for real) and for Chrono Trigger to get either remastered or at least ported to the Switch.
I think one of my wishes is rather simple. Xenogears. Thatās it. It doesnāt even need to be a remaster. Give it to me on iOS and weāre good, SEā¦