These kinds of statements always boggle my mind. Why is this such a problem to you? You are not forced to end the game as soon as possible. In fact, if you have no idea what’s waiting for you, it’s very unlikely you’ll even make it to the castle, let alone through the castle, with weapons to even fight Ganon with. Just because it’s an option that the game designers put into the game, you feel that it detracts from the game in some way?
To me, the older Zeldas are great for a single play through, and are not fun in subsequent plays. There is no real way to change the outcome of the game - you have to do the dungeons in order to get the correct items in or to get to the next temple. You can chose to grind out rupees, bombs or other things - even take a side trip to get some heart containers, but overall the structure of the game is the exact same and dull.
No. This statement detracts from the conversation and is useless in context. If you think that Diablo 1 or BotW are reduced to something like this because you have an option to skip things, then I’d say try it and see how easy it is. The games named aren’t Myst, where once you know the end puzzle you can skip the whole game with no consequences.