that seems a little harsh @athros. While your only take away might be a complaint, pointing out that it is iOS 11 only might actually be helpful to someone else reading this.
So state it doesn’t work with anything less than iOS 11 and that it sucks because you’re not going to update and move on. That’s 2 paragraphs of the exact same complaints that have been brought up in any thread or article that dares talk about iOS 11.
Back on the Civ 6 topic, I finished a 210 turn game with a standard size map, 4 AI’s and Prince diff last night. Time between turns was 2-3 minutes depending on my vision, no more than 5 minutes n the outside. Battery life was fine, and the iPad didn’t heat up as badly as some have stated.
So you’re saying that when you hit “end turn,” or whatever it says, it could take 2-3 minutes, or more, for the AI to move before you get to take another turn? Is this standard for Civ? I don’t think I’ve played the series since Civ III. That sounds like an awful lot of wait time for my preference on a mobile title.
On PC it can take far longer actually. Go look at the /r/Civ/ subreddit. Aside from all the PCMR garbage, most are complaining that the iPad seems to be an upgraded edition with faster AI processing late game.
I’m debating starting a huge map with 8+ AI’s to see how long it takes between turns.
I have a game in progress on my computer, 8 player, late game Information age, 52 seconds from hitting End Turn to my turn starting, but there are no wars in the world at the moment.
Hmm…now I’m wondering what the spec differences from those reporting 5+ minutes between turns and yours. Is it CPU? GPU? HDD? What factors from the game itself?
I’m glad you don’t have to wait. It wasn’t unbearable for me. I mean, Civ 6 in my iPad. I was expecting far worse.
Yeah, especially since I am playing on a Late 2012 iMac. It’s a 3.2 GHz i5 with 8GB RAM. It’s not like it’s a crazy new machine.
I have an Air 2, so I am guessing I would be a worst-case scenario. In case you can’t tell, I’m really torn over the game. The 50% makes me feel like I need to purchase this on impulse but $30 is about 10x the price of most of my impulse buys.
Hmm…now I’m wondering if the differences between the Mac (Aspyr) and PC versions are more pronounced than one would initially guess, and the reason why it’s so hard for Aspyr to port the patches over. It sounds like people with newer PC’s still have 2+ minute lag issues.
@Mirefox - looking over Aspyr’s other app histories on AppShopper, their stuff seems to go on sale around the holidays pretty regularly, and at other odd times of the year. I don’t know if they’re going to do it with Civ 6 or not, but their history would suggest it will go on sale again.
EDIT: reading Aspyr’s replies on CivFanatics, they’re still working out technical details for the Fall patch, and are well aware that because of their delays on getting the DLC’s, Summer and Fall patches out it’s costing them sales. So…I have faith they’ll bring it up to speed.
Do you have a link? I’m curious to read the thread… unless it’s significantly tl;dr?
That is the tl;dr - there are a lot of replies in the following thread - https://forums.civfanatics.com/threads/civ6-for-ipad.625738/ - and it’s half corporate speak and half one guy trying to reply. He got shat on on Reddit so he’s not really replying there. TA forums also have a single reply from them, but I guess that’s more due to the “ahhh gawd the price isn’t .99 and thus worthless”
I think charging a high price for a true AAA game like this is totally fine, but $60 is unreasonable. Xcom Enemy Within has a good price point at $20. Even the $30 that Civ is going for now could be justified. But beyond that is tough to justify. After all, how much is Civ 6 selling for now on PC? It released a while ago so I assume it has dropped substantially from $60.
It just went on sale. It was $60, and is now $30
I know. I am saying the ‘sale price’ probably should have been the actual release price, and it would not go up from there.
I’m pretty sure Fraxis told Aspyr that the game will be 50% off for the holidays. Also, putting the game on a sale or introductory price when it released is a pretty common, and strong, pattern for generating initial sales and hype around the game.
$30 is a damn steal, and $60 is the standard game price. You stated that it’s too much at $60 in your post, and that you expected it to be at a lesser price because of how long it’s been out.
Decided to start the Reddit Monthly challenge game.
Start a Hot Seat Game, 3 teams. Should be fun
Right, because this is not a new game. It is a port from a title that has been out for months. If PC gamers are likely not being asked to pay $60 for it anymore, why ask that from mobile gamers to whom that price point is completely unprecedented? Just my two cents, but I think if they had made $30 the actual price instead of just a temporary sale price, they would have a lot less heat.
So, because the game has been out for a while and because mobile gamers might balk at the price, they should cut the price in half?
From the perspective of someone who’s sick to death of never seeing anything but ports of games that are done by crap 3rd party studios and 2-5+ years old (I’m looking at you Titan Quest, most of the 2K Catalogue) or dumbed down versions of games (CivRev and it’s sequel are great examples), I’d rather they left it at $60 and only had sales in line with the computer version. Then maybe people will realize that it’s a full experience and you should pay appropriately so that there might be more and better ones in the future.
Obviously that didn’t pan out in the past and now the AppStore is a wasteland. Maybe, just maybe, Aspyr can bring some of that luster back, but I’m also an optimist with things like this. What’s really going to happen is exactly what’s happening here, on TA (every article but the Game of the Week last I looked and the forum thread before they were run off) and on Reddit - people are going to complain about the price and Aspyr is likely going to update the iPad version once and never again because it’s not worth it in terms of money and time, which is too bad because the game runs like a damn dream on my iPad Pro.
I’d like this post tenfold if I could.
Then if it’s not going to pan out, how can y’all say this is a good idea? I agree with your assessment, which is all the more reason they shot too high. It had to be $60 on PC because that is the norm for that platform, and that is necessary to recoup costs and make a profit for a game of this scope. But they had to do only a fraction of the work in making the initial game for porting it over to the iPad. Asking full price (and again, it is really more than full price compared to the current cost for the game on its parent platform) is just greedy and ignorant. Enemy Within made it work at the $20 level. I fail to see why Civ couldn’t have at least kept it in that ballpark. But the cost difference is so great, it basically makes Civilization 6 the Steel Battalion of the App Store. And that wasn’t exactly a market strategy worth emulating.
I am like you, I love getting those big experiences. But the iPhone and iPad users have been too spoiled for too long. I waited on buying Jade Empire, a game I love, because it was $10. Finally picked it up this week when it went on sale for a buck (admittedly, I was only looking for a drop to $5 or so, this was just a pleasant surprise that their first price drop was a whopping 90%). They have to adapt to the marketplace, or get enough other games to do full-price ports that it becomes an accepted norm. Going alone is by no means a guaranteed failure, but right now it feels like they’re still running around with knights trying to compete with tanks and infantry. Gotta get with the times.