Then if it’s not going to pan out, how can y’all say this is a good idea? I agree with your assessment, which is all the more reason they shot too high. It had to be $60 on PC because that is the norm for that platform, and that is necessary to recoup costs and make a profit for a game of this scope. But they had to do only a fraction of the work in making the initial game for porting it over to the iPad. Asking full price (and again, it is really more than full price compared to the current cost for the game on its parent platform) is just greedy and ignorant. Enemy Within made it work at the $20 level. I fail to see why Civ couldn’t have at least kept it in that ballpark. But the cost difference is so great, it basically makes Civilization 6 the Steel Battalion of the App Store. And that wasn’t exactly a market strategy worth emulating.
I am like you, I love getting those big experiences. But the iPhone and iPad users have been too spoiled for too long. I waited on buying Jade Empire, a game I love, because it was $10. Finally picked it up this week when it went on sale for a buck (admittedly, I was only looking for a drop to $5 or so, this was just a pleasant surprise that their first price drop was a whopping 90%). They have to adapt to the marketplace, or get enough other games to do full-price ports that it becomes an accepted norm. Going alone is by no means a guaranteed failure, but right now it feels like they’re still running around with knights trying to compete with tanks and infantry. Gotta get with the times.