So, because the game has been out for a while and because mobile gamers might balk at the price, they should cut the price in half?
From the perspective of someone who’s sick to death of never seeing anything but ports of games that are done by crap 3rd party studios and 2-5+ years old (I’m looking at you Titan Quest, most of the 2K Catalogue) or dumbed down versions of games (CivRev and it’s sequel are great examples), I’d rather they left it at $60 and only had sales in line with the computer version. Then maybe people will realize that it’s a full experience and you should pay appropriately so that there might be more and better ones in the future.
Obviously that didn’t pan out in the past and now the AppStore is a wasteland. Maybe, just maybe, Aspyr can bring some of that luster back, but I’m also an optimist with things like this. What’s really going to happen is exactly what’s happening here, on TA (every article but the Game of the Week last I looked and the forum thread before they were run off) and on Reddit - people are going to complain about the price and Aspyr is likely going to update the iPad version once and never again because it’s not worth it in terms of money and time, which is too bad because the game runs like a damn dream on my iPad Pro.