It keeps growing! I just returned from vacation in the Vancouver area, where I bought Reforest (and the somewhat better-reviewed standalone expansion), in which you play plants to locations on your mountain to recover after a wildfire. Haven’t tried it yet, but it looks to fill a role similar to Wingspan, and I dig the mechanic that you can reuse a slot by playing a taller plant to it, but, if the previous plant doesn’t thrive in shade, you shade it out and return its nutrients to the soil.
I had hoped to get Catacombs, because we drove up to Toronto and flew from there, and Elzra Games ships from the same town as the airport and I didn’t want to deal with international shipping and tariff nonsense for a game I was just kind of curious about. But they don’t have a public-facing store, and, tragically, the Toronto-area stores I found didn’t have it in stock. So, when I went to work and found someone had sold us a used copy of Catacombs & Castles, I picked that up to play against myself. Tried it once so far, and it’s thrilling! I just like the emotional drama that the dexterity element adds. There’s a bunch of special powers, so every game is going to feel like exploring a new puzzle about how all this stuff interacts.
Dice Conquest is 20 Strong for when you’re exhausted. Everything about it, from the name, to the cover art, to the rules, says “this game is not about wowing you with creativity, it’s just about being a cheap, portable good time”. And it absolutely succeeds at that. Low barrier to entry is sometimes just what I need.
I’m currently reading The Byzantine Wars in preparation for two-handing Seljuk, from GMT’s Levy & Campaign series. I’ve always wanted to play a logistics-forward wargame, and this seems like a neat period about which I am largely uninformed.
I got into Unstoppable because I was interested in the upcoming Dungeon Crawler Carl version, and I’ve long wanted to try another of John D. Clare’s card-builders, after finding Mystic Vale interesting, but not compelling. Turns out, the momentum-based thing it has going on leads to a really unfamiliar flow to the play, which I find absolutely fascinating. I still don’t think it’ll ever be my favorite, but I’m having lots of fun exploring it.
I recently bought the bundle the Coincidence was selling of all their games, including Chemistry Set (which I’ve yet to try, and maybe never will), Lucky Seven, and Zach Attack. Lucky Seven is possibly the best solo game I’ve played for its weight, and Zach Attack is a bundle of scratch-off tickets with actual games on them. It’s not amazing, but for something you can play with just a card and a metal guitar pick (included), it’s very enjoyable. I brought Dragons of Etchinstone with me thinking it’d be ideal for a tray table, and found myself playing Zach Attack instead because it was so convenient and eased my fears about dropping cards.
I have yet to even try Gloomhaven: Buttons & Bugs, and, probably, a bunch of others I’m not thinking about.