Yeah. The only reason I attacked was because you had burned all of your Military cards defending against Baelnor’s attack.
Maybe you’ll give it another go in my 4th game!
Yeah. The only reason I attacked was because you had burned all of your Military cards defending against Baelnor’s attack.
Maybe you’ll give it another go in my 4th game!
You are right :(. I thought that first attack was a slam dunk, which would have given me something and left you able to defend against the others. I was surprised when you had the cards. Hence leading with the good attack and not the weak attack.
And yes, I am now behind in military a huge and stuck with Theocracy hehe. Live by the sword, and I wait to inevitably die by the sword
Well played, everyone!
What a game! From Age II to its conclusion, this game was, by far, the tightest one I’ve ever played. At least for me, each decision seemed to carry a lot of weight, because of how evenly matched our three empires appeared to be. It even featured a militant Gandhi!
Very tight! Gg!
I’m in for another one
I’ll go again if you need some bodies!
cannonfodder is reporting for duty!
please take me in.
Congrats, @JMH.75!
You and @JammaTal really stepped on the pedal in Age III. I just didn’t have the civil/military actions to keep pace. While responding to Jamma’s culture war, for example, no matter what combination of actions I tried, I was always either one civil or one military action shy of avoiding rebellion while minimizing Jamma’s gain. So I decided the latter was more important on the second-to-last turn of the game.
A few other things threw a wrench in my plans:
I didn’t expect @Hardco to attack me while we had a pact in place. It really delayed the completion of the Eiffel Tower, costing me those four sweet culture points for several turns.
I shouldn’t have spent the 9 science on Oil without upgrading to an Oil on the same turn. Doing so prevented me from keeping my options open for the next turn, when I could have used that science to develop Tanks. I should have eaten the civil action, and knew I made a mistake after I ended my turn.
I drew only two Military Bonus cards the entire game, yet drew a TON of Event cards, many of which, at the time, were more detrimental to me than to my opponents. And it wasn’t due to not having many military actions, so that was a head scratcher.
Again a nice game! I’m ready for a next one
I’ll play
Never expect a pact to get in the way of a good attack! I’ll almost always accept Open Borders (barring Caesar), but I’ll always expect an attack if possible, and I’ll always attack if it is a decent shot at succeeding. Pacts that end when attacked are great to accept sometimes just to get it out of their hands. It can be fun to accept a Military Alliance or Promise of Military Protection, then immediately attack them…
I’ll go again if the spot is still open.
Mysterio’s 5th Game created!
On standby (automatically in next game, if still desire):
None
Congrats, @hardco! Close game all around.
My main error was forgetting that I would lose Nostradamus’ +3 to Strength versus Aggressions at the start of Age III, which allowed @JMH.75 to cripple my Science income. As a result, I never completed the Eiffel Tower (I really need to stop taking that wonder!), because I had to spend my Resources on rebuilding my Science income. So many +4 Culture turns missed!
Always in for a revenge match
I’ll go again.
It’s time to gather players for Mysterio’s 6th Game! Need just one more guin…er, I mean player!
On standby (automatically in next game, if still desire):
None
I have not played in a while, been swamped with work, but have a 3 day weekend coming up, so will jump in with you all for the 4th spot.
Mysterio’s 6th Game created!
On standby (automatically in next game, if still desire):
None
everytime I play with you all I get hammered. Losing all stored food, then getting attacked and losing any science generation all in a row, plus despite I tried to stay competitive on the military side, but was shut out of it…my game is just about over already.
edit: and Mysterio piles on.
This isn’t meant to be a criticism, but what’s preventing you from consistently ending your turn such that your [Strength + # of Military Actions] Strength is equal to or greater than the highest Strength among the other players? That’s the bare minimum I consider before ending my turn, so I’m just curious what your thought process is, so we can perhaps advise you.
Then again, sometimes the cards just don’t fall for one the right way, no matter how much planning’s been done.