The Twilight Zone Challenge: Struggle for the Twilight Globe

Lord, did I screw the pooch on this one!

The list seems empty, so I had best start filling it back up again. We cant let hardco have it all his own way

Waiting list:

Snotty128

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Hardco over @jason1002 +20 playing as the US +2.

The game was fairly even through the early war, with me scoring US and jason1002 destalinizationing to steal Asia. By turn 4 jason1002 had 6 point lead, by my pressure in Europe with Truman and John-Paul forced him to give up some coups (because he didn’t reinforce East Germany and Poland when I played Warsaw Pact and COMECON). Between those and OAS Founded, I had control of South America and Africa. When I drew both those and Middle East scoring on turn 6, I scored 24 points that turn.

:crown: :hatching_chick::hatching_chick::hatching_chick::hatching_chick::hatching_chick::hatching_chick::hatching_chick:

I’m feeling bad about all these hatching chicks. I’m willing to give up the title and have a couple other people play each other… @Snotty128 can make the call though…

I fancy my chances :slight_smile: invite sent!

no reason for feeling bad but for feeling proud :slight_smile:

KyakerDude managed to establish a perfect line of a dozen of his :surfer: icons to win and close down the Potion Explosion 1:1 challenge.

Holsten was the first to win 10 title matches for winnning and closing down the Cthulhu Realms challenge.

great achievements. you can do that for the TS challenge :+1: :v:
and a “from start to finish” winning streak would be something new!

I was thinking that this game takes a lot longer to play the challenges than the other two you mentioned, but it looks like I jinxed myself, and it will take a miracle to get myself out of this mess with snotty128!

Ive somehow managed to blow from better positions :slight_smile: But its true that you do have a hill to climb

as fascinated i may be by Hardco’s winning streak… go Snotty go!

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Snotty128 wins as the Ussr on turn 3 through victory points. All credit to @hardco he had a bumpy start, but then the deck decided to bury him in turn 2 giving him only 11 ops to play with to my 21.

In turn 1 I had a couple of high scoring coups which seemed to dissuade hardco from couping back into the middle east. He made the standard probing move into Malaysia, which I countered with decol into Thailand, Indonesia, Laos and Algeria. This gave hardco a choice of losing Thailand or losing France, and he chose to coup into Algeria to save France. This led to me scoring Asia domination from hardcos hand, and then Middle east domination from my hand, with no US presence.

Turn 2 had hardco give an excellent counter in the headline with cia giving just enough ops to france so I couldnt control it outright after de gaulle. Correctly fearing truman I stayed out of the trap in france and took the country count in Europe instead. Russia kept hardco on the rack with the Isreali and Korean war both giving more victory points.

Luckily Turn 3 saw the asia scoring card scored again for domination then victory . The europe scoring card was in my hand and didnt get played once in the entire game.

Ive picked the four leaf clover icon as hardcos bad luck in the draw is what ended this game so early.

:crown: :four_leaf_clover: :hatching_chick::hatching_chick::hatching_chick::hatching_chick::hatching_chick::hatching_chick::hatching_chick:

I dont think theres anyone in the queue, maybe I could pick up a couple of challengers from the tourney thread if needed

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The deck didn’t go my way, but I blame myself for not dumping Asia scoring on T1AR1. After your strong coup in Iran there was no way I was going to convert it into any better than the -1 at that point… Even if you scored ME afterwards with no presence, I’d have finished turn 1 at -5 instead of the disaster -15 I faced. I’ve come back as US from -19 before, but no ops, no Europe scoring, and losing both Korean War and AI War sealed it…

The forum told me I was posting too much in this thread, and I should let other people talk, so it was meant to be!

Well played, and I’ll be back before my chickens drop off the back!

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this forum message is a well known good laugh for any tourney organizer :joy:

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I’m willing to take the invité @Snotty128 :slight_smile:

Challenge accepted!

I’ll jump back in the queue, I guess after @JMH.75? That should give plenty of time to wrap up my in-progress friendly game with @Snotty128 in which he is absolutely kicking the snot out of me and breaking my winning streak unless I get several miracles in a row. [edit: stet]

what happened to this great challenge thread?
esp Hardco’s game reports always a valuable read.

who is the “reigning” Twilight Struggler?

when interest in a new TS tourney might be insufficient we could revive this challenge instead?
or just use this thread for playing games and some Q&A?

@Hardco, when first reading this in the rules.pdf (astoundingly not included in the in-app rules section) i was baffled by the big difference of start influence of 25-15
and in spite of this the US is regarded as the weaker side :thinking:
why? card decks balancing this?

I think part of the issue with the TS challenge was that the games could easily go a couple months if people aren’t taking their turns fairly regularly. It’s hard to stay engaged if you are at the end of a challenge list and it might be a year to make it to the front of the queue…

As for starting influence, the values are somewhat thematic, but not all influence is equal. The 4 and 5 influence in Australia and the UK does not provide much value in the game. Influence in battleground countries is worth significantly more value than non-battleground influence. The starting battleground influence is pretty close at 7 to 6.

But yes, the card deck strongly favors the Soviets in the early war. I mentioned earlier that there aren’t many must-space US cards in the early war, and if you take a look at the soviet early war cards, you should see how significant the power level difference is. Some of the Soviet cards are deemed so powerful, that the best play is to not space them, and just hold them until turn 3 so they don’t get reshuffled until turn 7 at the earliest.

The additional two influence for the US generally stems two of the more significant challenges that can result in an early war steamroll:

  1. Without extra influence, the Soviets can headline Socialist Governments and just walk into Italy on turn 1 (preferably with Duck and Cover to prevent a retaliatory coup). Despite several punishing early war soviet cards, Europe generally favors the US, and rarely changes control, as it can only be couped at DEFCON 5. If the Soviets can lock down Italy on turn 1. They don’t even need to score domination in Europe, it is generally enough to just prevent US domination, and you are essentially denying them 18 points over the course of a game.
  2. With a turn 1 headline of Arab-Israeli War or Suez Crisis, and a good coup in Iran, the Soviets can eliminate all US influence in the Middle East on turn 1. If the US counter-coup into Iran fails it is weak, it can be challenging for the US to get back into the Middle East. If Middle East scoring appears twice before then, the Soviets will likely score 16 points, and be unable to come back

Long story short, an additional starting influence into these two countries goes a long way to balancing the early war!

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Personally, I never really played the game much and was never interested in a tourney/challenge since the game is iPad-only. I’ve owned it since launch and my first full play was for the decathlon. But what @Hardco said is a big factor, too.

I really did not like twilight struggle for a long time. It seemed long and very random. 2 weeks ago I started to give the game another shot and I played a couple of rounds against the AI and got crushed like a walnut time and time again…
I’m still not sure I like the game… something about it is vexing. But I assume, it grows on you the more you play it….?
Thinking it might be more fun against a human player, so anyone up for a match?
Maybe after a game or two we could play Red Sea as well.

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LMK if you would like a game. TS is a classic, and really improves the more you play.

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