The Actual Table

So, we had a very boardgames-heavy Christmas, followed by the arrival of Artisans of Splendent Vale from Kickstarter and a Barnes and Noble sale of half off every game on the 26th and 27th. So my house is absolutely awash in new games, and every one we’ve played so far has been great. Just a wonderful week of games.

First up was Unmatched Vol 2–a great system of which I had thought we had enough, but at half off, I couldn’t resist. My son’s Achilles very narrowly beat my Yennenga, with some terrific moments for each of us.

Next was Fire & Stone: The Siege of Vienna 1683. I had recently read Enemy at the Gates, which inspired the design of the game, so I bought it even though I thought it would sound so boring nobody would play with me (I thought maybe it would help motivate me to find a game group for real, rather than relying on my kids for all my gaming needs). I still don’t totally understand why my son looked at it and was fascinated. Absolutely terrific, streamlined siege game; tons of dramatic moments, lovely presentation.

Clank! Catacombs was yesterday’s game. While I’m kind of sad that my son not only lost but was sort of grumpy about it, my daughter winning and having a good time might mean that she’s more likely to join us for future games, which is a huge bonus. It seems superior to original Clank!, with more interesting card designs and the unpredictability of the labyrinth making it more likely for people to actually die in the depths, which was rare enough in the original to rob it of most of its tension (in our plays, anyway–we tend toward conservative play).

For today, we have the deluxified Flamecraft set up. On a first read-through of the rules, it seems nicely influenced by Villainous, but with a shared world with more and chunkier locations, and gifting replacing playing negative fate cards on others. Utterly delightful, very lighthearted presentation; “Gnome Depot” is probably my favorite shop name, for example.

And I’ve had the solo-only Paperback Adventures on my table, learning and playing by myself in odd moments for a few days. Yet another game which sprinkles simple joy throughout its card design, naming, flavor, and art, and builds a very solid game around the pleasurable basic task of making anagrams. They had mentioned that some people found the tracking tokens (which are luxurious custom metal bits) a little hard to slot into the relatively tight gametrayz, and I find that, for some slots, that’s really true. Reportedly, they relax a bit with use, and I get why they aimed for snug as a way of making the game state less perturbable, but, with the trays being relatively light, it requires two hands to change things most of the time. It’s a small thing, but it’s a bit of a shame that compromises the first impression, and I’m sad to realize how much that attracts my attention. Still, very happy with the game.

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I got Covid again about a week before Christmas, which pretty much killed any of my table time. I did get Clank! Legacy for Christmas, though, and we are going to start it as a family tomorrow, which I am looking forward to.

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Air Land & Sea went over quite well with my wife.

Has anyone played the “sequel,” Spies Lies & Supplies?

Yes mate, it’s just as good, and you can combine them. It’s the only way I can win playing them, if we play a standard 3-theater game, my loss rate is 100%. With 5 theaters, I have won all but one game.

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Sold.

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Europa universalis: the price of power. Funded in 3 hours, delivered 3 years later. Don’t expect to finish your first game unless you have multiple days or don’t mind missing a nights sleep.

The good news is that our turns were becoming significantly faster by the end of the game. I could see this being played and finished in a day, after probably 3 aborted games. But there’s the rub, do you really want to invest 30 hours just to be able to finish the game in a single sitting?

From my table the answer was a resounding yes. The 10 scenarios at launch give plenty of variety, both in factions, events, and optional and unique mission trees which help softly guide players towards historical goals.

The closest game that I can compare it to is here I stand (in fact, there is a scenario called “here I stand once more” that specifically pays homage to Ed Beachs game). My first impression is that eu:tpop probably plays faster and looser, is more combat oriented, but still has issues with niggly complex rules. I’ve got no idea if the game is broken or unbalanced as it was a learning game for every player

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I’ve done a couple of posts recently that might be of interest.

Last weekend I was at OrcaCon in Bellevue, Washington. It was a blast, and I played a lot of games!

The retrospective of that can be found here.

Then I did the first half of my “Top 10 Games Played in 2022”.

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And now the 2nd half of my Top 10!

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Sentinels of the Multiverse - Definitive Edition.

Really streamlines the game on the table. I wouldn’t have played the original, instead playing the app (which I loved).

This edition does make it a lot easier!

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The Hunger turned out to be good, shockingly enough, from Richard Garfield himself. A deckbuilder, and the VP cards you get in the form of humans fatten your deck and slow you, a vampire, down. Getting out and hunting is easy, getting back to the castle before sunrise is a different matter. Grabbing missions for more VP, purchasing extra powers and familiars, all of it expands and complicates what begins with a simple draw 3-play three structure, and the game really ticks along. It’s a refreshing change that the scores can go 85-Burned To Death, and in our five games, we had four deaths between the two of us (include a double suicide by sun, when we both got too ambitious). Eager to play it with more players.

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I’ve wanted to play this one for a while. It’s sounded really good.


Frostpunk. Even for a first play, this really tested my patience, and was another box to shove into the ‘adaptations that should never have happened’ pile. A lot of cards, a lot of tiles, a lot of minis, and a massive generator that sits in the middle of the board and blocks your view. There is nothing elegant about this. One action per player, because the game crawls, and it would be completely intolerable otherwise. This is blatantly a solo game, just like This War of Mine. Four hours for the starting scenario.


The Hunger with 5P on the other hand, was a lot of fun, everyone got a good run out. I bimbled around, got a little bit ambitious, before running back to the castle and snapping up all the missions I could on the way home. Two players burned to death (one of them never made it past the halfway point, losing steam just as he left the mountains), and both would have had a serious amount of points. One player made it to the Roses and back, coming back with one as a trophy, and another player and I drew on 69 points, with me winning via tie breaker. Hard to beat, as an experience. 69-69-58-DEAD-DEAD. I ended up scoring soldiers three times via missions, which made up about a third of my whole score. We all tried different strategies, we all had some great and awful turns. Would play any time.

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I played two games tonight that were new to me but popular around these parts.

I’ve wanted to play Pax Pamir for quite some time and finally got an invite to play. It was as amazing as I had hoped. I did find it to be fairly reactionary as most long-term strategy could easily be disrupted by the time your turn came back around. In our game, the board filled up with armies awfully quickly and most was determined by failed dominance checks. I jumped out to an early 3-0 lead and was literally 1 card draw away from buying the second dominance card and winning 6-0. As it was, I switched alliances midway through to try any piggyback off of other players but ultimately lost out to the guy who had the most cylinders in play. Loved this game and loved all the decision points.

I also played my first ever game of John Company. I liked it but it was also just too big to be a favorite ad I’ll likely never see it at the table again. I played well, I think. I was prime minister for four rounds and won all my proposed votes. I accumulated some wealth, has some presidents and governors installed in the last round, screwed over some of the other players by misusing their writers, and was in position to win the game. All I needed was for one of my 3 leaders to retire so I could buy the mansion I had saved up for and victory was assured. One of my governors even had a fatigue cube. So after 6 or so hours, all I had to do was roll a 5 or 6 once with 3 dice and I would win handily………

With that setup you can probably guys the outcome…

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Pax Pamir is still the best board game treatment of multifactional fighting, and likely will be for many years.

JC2e is very good but I am still digging into it, more plays needed.

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Headed back to Australia for the first time in a year, and there will likely be a pile of kickstarters waiting for me.

But honestly, I want to give 7th continent another go. Unlikely I will bring it back, but if I get a few hours I might hit it up.

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It sounds like we feel similarly about this one. In concept, it sounds ideal for me. But I made only a small foray and the excitement I had for the game sort of dissolved. It’s a lot to set up, and my choices didn’t seem to bring me much satisfaction in terms of how the game “rewards” things.

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We were 15 hours into the first scenario of 7th Continent when we hit a game over, and were delighted to find the only option was to restart from the beginning like it was an 80s arcade game. A truly incomprehensible amount of trial and error for any game designed this century. No Fucking Thanks.

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My review of the first expansion for Viscounts of the West Kingdom: Keeper of Keys.

There’s a link to my review of Viscounts in there, though I think I posted it in here before? I’m not sure.


So Ares remembered Europe exists, and I finally got a copy of War of the Ring: The Card Game last week. Been playing it most evenings, and I am happy to report it is Fucking Good. The 2 and 4P modes both work; 4P is better because there’s a great feeling of teamwork to it and there’s lots of helping each other out, and all communication is open, so it leads to some “I hope you’ve got the thing ready!” moments. The decks have lots of unique cards, and playing them in attack or defence is expensive, and often leads to them being eliminated from your deck, which can feel very severe. The art is very good, the card design is decent, there’s proper attention to detail. Winning path cards is a big struggle for the Shadow players, adding corruption to the fellowship and getting rid of Free Peoples characters is essential. Battlegrounds were fairly even to begin with, the defending side has an edge on their card, so generating the required amount of attacking power was difficult (my only successful siege won, of course, because of Grond).

Games like this live and die on their cards, and these are sufficiently thematic in their powers (some of them are actually quite clever). A good amount of thought has gone in to the design, which is what I value most. It is still a little too icon-centric for me personally, but is actually relatively light on them overall, when compared to other games. I wish the visual design had been a little bit more inventive, and I would very much like some expansions now, please. One of the best things about the game is watching things from the books happen, even from your opposing players; Frodo foiling an orc attack with Sting, Eowyn killing a Nazgul in a battle, etc. If you can’t get the time for War of the Ring, or you have players who are more about the LotR films than the books, this game should be your first pick.

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Cool, happy to hear that. I also received my copy last week, but haven’t had any time to learn or play the game. Did you learn through any youtube tutorial? And how long did a game of 2 players take, compared to a game of 4 players?