Turncoats appears to be completely repetition-proof, at any player count. With two of us, we played 20+ times last night and could still have done more but the pub was closing. Walking an extremely fine line, every game. My GOTY.
I was in two minds initially about Europe Divided, too much of the map seemed wasted in safe zones, and I wasn’t sure about the balance, but we had a game where that changed, and Russia dominated Europe competently. I couldn’t get armies into place quickly enough (‘wasted’ safe zones, he says), and I vacillated too much between EU and NATO to keep hold of important states. The headline cards should be at the bottom of the board, but other than that, I am sold on it.
Posted my review of Viscounts of the West Kingdom. Another great Garphill Games game!
Since it’s been a while, I also did a review of Cape May, a game that I really enjoy where you are building up the resort town of Cape May.
I’ll give you the like, even with the NJ dig…
Well, you don’t have Action Park anymore.
LOL I actually don’t know anything about New Jersey. Does it have other seaside resorts (Atlantic City notwithstanding)?
And how are they? I know Cape May has always been nice-looking
For the best lol
Lots lol. Whole coast is beaches; we like Long Beach Island best.
AC is trashy and unsafe.
I stand corrected!
Thanks for the information.
This, coming from a police officer : )
And 100% accurate. If anything, that’s putting it mildly.
I do like the Borgata, and have been known to spend the weekend there on occasion.
War Room. The game itself is okay, but this time around we had a player drop out three hours in, due to a personal emergency. Game limped on for another five hours. Absolutely fuck my life. I never want to play this again, the dice rolling is fucking interminable. I would rather play Quartermaster General five or six times in a row in the same space of time. Fuck this game into the fucking sea with a bag of steel dicks.
Thankfully, in other news.
War rooms an odd one. My main problem with it is that it doesn’t really seem to work at any player count. In 6 players, one person gets Italy. Great fun for them and their tiny army. In 5 and 4 one players going to spend the whole session getting spanked as Russia. Nobody minds a bit of light spanking, but it gets a bit much after 8 hours.
3 and 2 players means at least one player is running a complete set of the opposing powers, and the brain burn and decision space for that is formidable.
My group quite likes long games, but it’s a hard sell knowing 1 or more players are going to have a rough time.
On a completely different note, why did they include 2 battle boards (so you can run multiple combats at once) but only include one set of dice!? I guess I could have bought more from their store, alongside the wipe clean order pads, but given the price of the game, both those things should absolutely have been included in the box. I can’t stand the Kickstarter nickel and diming.
All the nerds around me playing fucking Marvel Snap made me reflexively defend my genre with terminal intensity, and I pulled out Air, Land & Sea to teach them a few things, and promptly lost a lot of games. Great game, I am bad at it. I like the extra complexity of adding in Spies, Lies & Supplies, but here the neat mix of card power and card effects across a mere three lanes was obviously too much for my fevered brain.
Sleeved, eh? Makes me feel less bad for sleeving Love Letter…
Those little games get moved around a lot, played a lot (often in places with sources of stickiness), and can often be sleeved with the leftover sleeves you already have on hand from sleeving your big deck-builders or ccgs. And, for me at least, shuffling without sleeves is only easy for medium-sized decks (about 35 to 80 cards); outside of that, sleeves let me slide two halves into each other more easily.
I’m not an inveterate sleever; I never sleeved any of my Arkham Horror LCG cards, for example. But I’m with you and @OhBollox on this one.
I usually sleeve because I play in pubs a lot, and the combo of sticky tables and spilled beer are hard on cards. Spicy, Great Dalmuti, Skull King etc are all small, cheap games, but why pay out another £5 or £10 for a game in a year, when I can just pay £1 for sleeves and it stays in shape for years. They make shuffling easier, if they get damaged you can easily replace them, you don’t have to bet the game will still even be in print in x years.
Has anyone played the Transformers deck building game?
Thinking it might be fun with the kids
Has anyone gotten to try Ahoy? I k ow we have a number of Leder Games fans here.
Not I, seems a bit too light for me.