I was questioning how you playtest COIN games like Pendragon or Fire in the Lake, but maybe because that’s because I don’t understand the COIN chassis.
From what I’ve seen the majority of it is getting card/action costs and benefits ‘right’. IIRC FitL had some card tweaks in its 2nd edition; these were mainly to do with faction priority on the cards, and I believe some events were dialled down. Individual cards aren’t so difficult to get ‘right’ (they will always vary with context), but some of the ongoing events/effects seem to cause them some trouble.
Do you disapprove of Pendragon on historical grounds?
Perspicacious as always, sir.
Finally found another player happy to play through all of Gloomhaven: JotL with me, and we promptly did a whole day of it, polishing off ten scenarios. I got to play the Hatchet, and have been having massive amounts of fun dancing through battles, throwing axes at everything that moves, and not getting hit unless it’s absolutely unavoidable. My partner in mostly-legal-activities however is the Red Guard, tanky by nature, and loves to get into a melee, surrounded by enemies, as multiple cards of his damage all adjacent enemies.
We’ve had exactly one scenario prove to be almost too much for us, as I ended up kiting a bunch of enemies away from him, only to take the sort of beating usually reserved for stepchildren, but otherwise we’ve only been victims of our own overconfidence. I keep taking too many active cards, which are powerful while out, but this serves to effectively shrink my hand to such an extent I have a hard time not resting a lot. We have had a couple of last-turn finishes now, which have been some skin of the teeth stuff; in one case I had to run back to my favourite axe, scoop it up, and hurl it at the last enemy and kill it, with my very last card, and in another my partner cleared a set of obstacles in one mighty leap to reach an otherwise-impossible objective, again, last card of the last turn. At this rate JotL will not last us very long, and I will have an excuse to pull GH from storage and get it played properly.