The Actual Table

Taking inspiration from the illustrious @Kolbex and his Skies Above the Reich AARs a couple of years ago, I just recently bought the new Storm Above the Reich and have finished 2 missions so far.

I wrote them up on my blog, so I’m not going to start a new thread here like he did.

You can find the AAR here.

Let me know what you think!

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Nice! I (perversely) kind of wish I had Storm because my grandfather flew a B-24 in the war, but I can’t really justify it to myself because: a.) it’s pretty close to Skies, and b.) I don’t play enough Skies as it is. I have thus far successfully stopped myself from ordering Skies Above Britain, too. Maybe someday when I have that gaming room and I don’t have to move a hundred pounds of board games around the country every couple of years…

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I’m glad you approve! :slight_smile:

I haven’t looked at Skies Above Britain yet, but since it will be a very long time before it is even ready to ship, I have time to look at it later (and see if I get tired of Storm).

Edit: Ummm…I spoke too soon. I already ordered it. LOL (As well as Skies)

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Mission #3 is up in Storm Above the Reich!

Did I manage to lose anybody else?

Check it and see.

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Roll Player Adventures is bigger than Gloomhaven at least in box size. Got that in the mail today, just in time for some holiday from work.

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Had a good game of Vengeance. Didn’t actually have much luck, took a beating early on and suffered from a lack of recon so finding the right gang was lucky dip, while my opponent ran a much more safely middle of the road game and did predictably well. Disgusting state of affairs, which improved, but it was irrelevant. Love hacking through bad guys, hate that I’m bad at it. Watching my opponent sweat during the timed combat was nice though.

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My review of Shards of Infinity: Into the Horizon is up. Man, I wish Temple Gates would get the expansions onto the app.

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So You’ve Decided to Replace all the Japanese Art in a Japanese Game with Western Art: The Iki Story. Everything has gone from distinctive woodblock ukiyo-e style:

To a much more generic:

And while the game has seen some rebalancing since the first edition, it doesn’t seem to me that a lot has changed. It’s a shame the art has gone for what I presume must be marketing reasons, but the game remains an interesting euro whereby you construct an engine and carry out worker placement simultaneously, but workers regularly retire, and so your engine not only changes with the seasons as different workers become available, but it’s also more advantageous for other players to use your workers, as that is how they level up. Modest elements of set collection and area majority, plus regular fires that can destroy workers and buildings. It’s enjoyable, and I had forgotten just how much it offers in terms of a constant puzzle to hire/retire/buy goods/construct buildings, as they are all offer components of a viable strategy and I believe a mixed approach is easily the most viable, but I’m unsure how much sustained play the game can bear without revealing it’s a lot of parts that you can tinker with, that never coheres into the sort of sustained quality of play I get from other games. Perhaps I’m being unfair. I love Terraforming Mars, and Obsession and various other euros which are accused of being down to luck. Apart from giving me a facial tic, that nonsense hasn’t done me any harm either in understanding or enjoying those games, and Iki is kind of in the same boat.

I do find the regular retiring of workers frustrating, as you may not ever establish a full-blown engine, and for best results you need to use the workers provided by the other players, and you need to feed workers at the end of each season, but you don’t feed retired workers…and at the end I feel like nailing cards to the board in order to have some semblance of solidity in the opportunities the game offers? This transient quality is however completely intentional, and perhaps I just need to get used to it. A popular worker can literally be retired the same round you hire them, which is disconcertingly quick and can also be really expensive to replace, depending entirely upon the card market. You will always benefit, but it’s slightly disconcerting to pay out 7 mon from your stash of 8, hire a worker, and have them provide you with several bonuses as other players use them, then retire to your player board for end game VP and end of round bonuses, leaving that stall on the market you just filled in order to get area VP, empty. The thing you hired that worker for, isn’t what any other players are interested in. And so everyone has a fascinating game of looking at other players, trying to work out what they want long term, in order to hire workers they want to use, and maybe leave the workers you want to use in the market for them to hire. Everyone is interdependent. Again, this is completely intentional. But then, some of those bonuses are really good (I got 10 VP from one worker, when the winning score was 87) so maybe hire that worker yourself, and just use it as much as you can, so your opponent doesn’t get the bonuses.

The game is different at 2P, uses the reverse side of the board with fewer features and spaces. It’s a 4P game all the way. The layout of the board is distinctive, if a little counter-intuitive, and the essence of the game’s Japaneseity remains untouched by the reskin. I’m annoyed and interested by the game in equal measure, when most euros never manage to annoy or interest me at all.

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My “new to me” games for October. A bunch of them!

All pretty good too.

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Missions #4 & #5 in my Storm Above the Reich campaign.

Am I going to be able to continue?

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Went in for all three on this KS, but I’m a huge fan of quick to setup, high replay solo games like this.
https://www.kickstarter.com/projects/gabebarrett/a-table-less-dungeon-crawler-and-other-solo-games

Funded in like 2.5 hours.

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That looks really cool … I’m going to hold off for a little bit, but it’s going to be hard not to back this one.

They have said everything from the kickstarter campaign will be available to buy from their store after the fact. I’m mostly going for it now in the kickstarter because it’ll be cheaper for me and them shippingwise to bulk freight it to the UK or europe and distribute from there. Most US published games that don’t have a EU or UK distributor lined up take ages to arrive here / are stupid expensive to get shipped after all this brexit bollocks kicked off.

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I reviewed a 2-player deck-building game called Crave. Some similarities to Star Realms but it adds some interesting stuff too.

A week off playing board games and this is how it starts.


Fuck me.

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What game is that?

Unmatched

Follow up question: who is that?

Fucking Medusa mate.

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Interesting, because I obviously own her and yet I never see her….

I know who I’m playing next.

This just reminded me that Unmatched is supposed to be coming to mobile “this year” from Acram, which translates to “soon.” They did just release Concordia and I haven’t heard a peep about Unmatched so it is likely to be delayed.