So Undaunted Normandy is pretty decent. So far I’ve taken three players through the first scenario this week, and it’s been interesting to watch different people explore the system, which is quite easy to grasp and fairly basic, giving you control of a platoon and setting you against an equal force for control of objectives. Deckbuilding comes into it via unit abilities, with your deck also ablating away via casualties. Machine guns feel very powerful (which is accurate), and there appears to be either something I’m missing regarding close combat or the system simply ignores it, which is fair enough. Overall it’s a nice intro to wargames, with very little rules overhead, but thanks to the mechanics, it can easily dissolve into a stagnant firefight that goes on for far too long. It’s not going to replace Combat Commander, but there’s a lot to like.